run: make you hot

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents home run
Weight: 0.65
, race
Weight: 0.65
, accident
Weight: 0.61
, event
Weight: 0.59
Siblings half
Weight: 0.55
, walk
Weight: 0.35
, inning
Weight: 0.33
, grand slam
Weight: 0.33
, marathon
Weight: 0.33

Related properties

Property Similarity
make you hot 1.00
be used to get where you want to go 0.79
requires look where you be go 0.79
be difficult if your hand be tie 0.78
requires just do it 0.78
be motivated by you need to get somewhere 0.77
make you thirsty 0.77
be motivated by you do not want to drive 0.77
be used to when you do not have car 0.77
be used to get someplace fast than walk 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.77
Evidence: 0.78
¬ Remarkable(run, make you hot)
Evidence: 0.91
¬ Remarkable(walk, be motivated by you do not want to drive)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.77
Evidence: 0.78
¬ Remarkable(run, make you hot)
Evidence: 0.91
¬ Remarkable(walk, be used to when you do not have car)
0.03
Rule weight: 0.13
Evidence weight: 0.25
Similarity weight: 0.77
Evidence: 0.78
¬ Remarkable(run, make you hot)
Evidence: 0.96
¬ Remarkable(walk, be motivated by you need to get somewhere)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.37
Plausible(run, make you hot)
Evidence: 0.96
Remarkable(walk, be motivated by you need to get somewhere)
Evidence: 0.96
¬ Plausible(walk, be motivated by you need to get somewhere)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.37
Plausible(run, make you hot)
Evidence: 0.91
Remarkable(walk, be motivated by you do not want to drive)
Evidence: 0.88
¬ Plausible(walk, be motivated by you do not want to drive)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.37
Plausible(run, make you hot)
Evidence: 0.91
Remarkable(walk, be used to when you do not have car)
Evidence: 0.88
¬ Plausible(walk, be used to when you do not have car)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.37
Plausible(run, make you hot)
Evidence: 0.78
¬ Salient(run, make you hot)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.35
Typical(run, make you hot)
Evidence: 0.03
¬ Typical(run, requires look where you be go)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.37
Plausible(run, make you hot)
Evidence: 0.09
¬ Plausible(run, make you thirsty)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.78
Remarkable(run, make you hot)
Evidence: 0.36
¬ Remarkable(run, make you thirsty)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.78
Salient(run, make you hot)
Evidence: 0.62
¬ Salient(run, make you thirsty)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.78
Remarkable(run, make you hot)
Evidence: 0.69
¬ Remarkable(run, be difficult if your hand be tie)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.35
Typical(run, make you hot)
Evidence: 0.26
¬ Typical(run, be difficult if your hand be tie)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.78
Salient(run, make you hot)
Evidence: 0.79
¬ Salient(run, be difficult if your hand be tie)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.78
Salient(run, make you hot)
Evidence: 0.93
¬ Salient(run, requires look where you be go)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.78
Remarkable(run, make you hot)
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.37
Plausible(run, make you hot)
Evidence: 0.60
¬ Plausible(run, be difficult if your hand be tie)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.35
Typical(run, make you hot)
Evidence: 0.85
¬ Typical(run, make you thirsty)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.37
Plausible(run, make you hot)
Evidence: 0.96
¬ Plausible(run, requires look where you be go)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.78
Salient(run, make you hot)
Evidence: 0.35
¬ Typical(run, make you hot)
Evidence: 0.78
¬ Remarkable(run, make you hot)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.37
Plausible(run, make you hot)
Evidence: 0.35
¬ Typical(run, make you hot)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.78
¬ Remarkable(run, make you hot)
Evidence: 0.03
¬ Typical(walk, be motivated by you need to get somewhere)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.78
¬ Remarkable(run, make you hot)
Evidence: 0.07
¬ Typical(walk, be motivated by you do not want to drive)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.78
¬ Remarkable(run, make you hot)
Evidence: 0.07
¬ Typical(walk, be used to when you do not have car)