see person play game: causes cheer for your favorite team

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes cheer for your favorite team 1.00
causes you cheer 0.90
be motivated by they enjoy play game 0.76
causes you want to play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.37
Plausible(see person play game, causes cheer for your favorite team)
Evidence: 0.35
¬ Salient(see person play game, causes cheer for your favorite team)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.93
Typical(see person play game, causes cheer for your favorite team)
Evidence: 0.76
¬ Typical(see person play game, causes you cheer)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.93
Typical(see person play game, causes cheer for your favorite team)
Evidence: 0.16
¬ Typical(see person play game, be motivated by they enjoy play game)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.93
Typical(see person play game, causes cheer for your favorite team)
Evidence: 0.12
¬ Typical(see person play game, causes you want to play)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.43
Remarkable(see person play game, causes cheer for your favorite team)
Evidence: 0.39
¬ Remarkable(see person play game, causes you cheer)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.35
Salient(see person play game, causes cheer for your favorite team)
Evidence: 0.46
¬ Salient(see person play game, causes you cheer)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.37
Plausible(see person play game, causes cheer for your favorite team)
Evidence: 0.57
¬ Plausible(see person play game, causes you cheer)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.35
Salient(see person play game, causes cheer for your favorite team)
Evidence: 0.63
¬ Salient(see person play game, be motivated by they enjoy play game)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.35
Salient(see person play game, causes cheer for your favorite team)
Evidence: 0.71
¬ Salient(see person play game, causes you want to play)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.43
Remarkable(see person play game, causes cheer for your favorite team)
Evidence: 0.91
¬ Remarkable(see person play game, causes you want to play)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.43
Remarkable(see person play game, causes cheer for your favorite team)
Evidence: 0.93
¬ Remarkable(see person play game, be motivated by they enjoy play game)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.37
Plausible(see person play game, causes cheer for your favorite team)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by they enjoy play game)
0.26
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.37
Plausible(see person play game, causes cheer for your favorite team)
Evidence: 0.94
¬ Plausible(see person play game, causes you want to play)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.35
Salient(see person play game, causes cheer for your favorite team)
Evidence: 0.93
¬ Typical(see person play game, causes cheer for your favorite team)
Evidence: 0.43
¬ Remarkable(see person play game, causes cheer for your favorite team)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.37
Plausible(see person play game, causes cheer for your favorite team)
Evidence: 0.93
¬ Typical(see person play game, causes cheer for your favorite team)