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see person play game
:
causes enjoyable
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes enjoyable
1.00
be used to fun
0.83
be used to have fun
0.81
be used to enjoyment
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.52
Plausible(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.46
¬ Salient(
see person play game
,
causes enjoyable
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.81
Evidence:
0.78
Typical(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.28
¬ Typical(
see person play game
,
be used to have fun
)
0.63
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.83
Evidence:
0.78
Typical(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.48
¬ Typical(
see person play game
,
be used to fun
)
0.63
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.77
Evidence:
0.78
Typical(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.24
¬ Typical(
see person play game
,
be used to enjoyment
)
0.50
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.83
Evidence:
0.46
Remarkable(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.54
¬ Remarkable(
see person play game
,
be used to fun
)
0.48
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.83
Evidence:
0.46
Salient(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.59
¬ Salient(
see person play game
,
be used to fun
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.77
Evidence:
0.46
Remarkable(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.52
¬ Remarkable(
see person play game
,
be used to enjoyment
)
0.45
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.81
Evidence:
0.46
Salient(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.63
¬ Salient(
see person play game
,
be used to have fun
)
0.45
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.83
Evidence:
0.52
Plausible(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.77
¬ Plausible(
see person play game
,
be used to fun
)
0.41
Rule weight:
0.85
Evidence weight:
0.60
Similarity weight:
0.81
Evidence:
0.52
Plausible(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.85
¬ Plausible(
see person play game
,
be used to have fun
)
0.38
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.77
Evidence:
0.46
Salient(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.79
¬ Salient(
see person play game
,
be used to enjoyment
)
0.38
Rule weight:
0.85
Evidence weight:
0.55
Similarity weight:
0.81
Evidence:
0.46
Remarkable(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.83
¬ Remarkable(
see person play game
,
be used to have fun
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.77
Evidence:
0.52
Plausible(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.92
¬ Plausible(
see person play game
,
be used to enjoyment
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.46
Salient(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.78
¬ Typical(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.46
¬ Remarkable(
see person play game
,
causes enjoyable
)
Typical implies Plausible
0.30
Rule weight:
0.48
Evidence weight:
0.63
Similarity weight:
1.00
Evidence:
0.52
Plausible(
see person play game
,
causes enjoyable
)
⋁
Evidence:
0.78
¬ Typical(
see person play game
,
causes enjoyable
)