see person play game: causes enjoyable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes enjoyable 1.00
be used to fun 0.83
be used to have fun 0.81
be used to enjoyment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.52
Plausible(see person play game, causes enjoyable)
Evidence: 0.46
¬ Salient(see person play game, causes enjoyable)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.78
Typical(see person play game, causes enjoyable)
Evidence: 0.28
¬ Typical(see person play game, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.78
Typical(see person play game, causes enjoyable)
Evidence: 0.48
¬ Typical(see person play game, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.78
Typical(see person play game, causes enjoyable)
Evidence: 0.24
¬ Typical(see person play game, be used to enjoyment)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.46
Remarkable(see person play game, causes enjoyable)
Evidence: 0.54
¬ Remarkable(see person play game, be used to fun)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.46
Salient(see person play game, causes enjoyable)
Evidence: 0.59
¬ Salient(see person play game, be used to fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.46
Remarkable(see person play game, causes enjoyable)
Evidence: 0.52
¬ Remarkable(see person play game, be used to enjoyment)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.46
Salient(see person play game, causes enjoyable)
Evidence: 0.63
¬ Salient(see person play game, be used to have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.52
Plausible(see person play game, causes enjoyable)
Evidence: 0.77
¬ Plausible(see person play game, be used to fun)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.52
Plausible(see person play game, causes enjoyable)
Evidence: 0.85
¬ Plausible(see person play game, be used to have fun)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.46
Salient(see person play game, causes enjoyable)
Evidence: 0.79
¬ Salient(see person play game, be used to enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.46
Remarkable(see person play game, causes enjoyable)
Evidence: 0.83
¬ Remarkable(see person play game, be used to have fun)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.52
Plausible(see person play game, causes enjoyable)
Evidence: 0.92
¬ Plausible(see person play game, be used to enjoyment)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.46
Salient(see person play game, causes enjoyable)
Evidence: 0.78
¬ Typical(see person play game, causes enjoyable)
Evidence: 0.46
¬ Remarkable(see person play game, causes enjoyable)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.52
Plausible(see person play game, causes enjoyable)
Evidence: 0.78
¬ Typical(see person play game, causes enjoyable)