see person play game: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be motivated by they want to have fun 0.90
be motivated by they enjoy play game 0.82
causes enjoyable 0.81
causes you may enjoy it 0.80
causes want to play too 0.79
causes you want to play also 0.78
causes you want to play 0.78
be used to enjoy them be active 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.63
¬ Salient(see person play game, be used to have fun)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.54
¬ Remarkable(see person play game, be used to fun)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.77
¬ Plausible(see person play game, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.86
¬ Plausible(see person play game, be motivated by they want to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.91
¬ Remarkable(see person play game, be motivated by they want to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.59
¬ Salient(see person play game, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.46
¬ Remarkable(see person play game, causes enjoyable)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.52
¬ Plausible(see person play game, causes enjoyable)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.16
¬ Typical(see person play game, be motivated by they enjoy play game)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.12
¬ Typical(see person play game, causes you want to play)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by they enjoy play game)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.59
¬ Salient(see person play game, be motivated by they want to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.83
¬ Plausible(see person play game, causes you may enjoy it)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.78
¬ Plausible(see person play game, causes want to play too)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.93
¬ Remarkable(see person play game, be motivated by they enjoy play game)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.68
¬ Remarkable(see person play game, be used to enjoy them be active)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.85
¬ Plausible(see person play game, causes you want to play also)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.88
¬ Remarkable(see person play game, causes you may enjoy it)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.83
¬ Plausible(see person play game, be used to enjoy them be active)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.85
¬ Remarkable(see person play game, causes want to play too)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.94
¬ Plausible(see person play game, causes you want to play)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.46
¬ Salient(see person play game, causes enjoyable)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.89
¬ Remarkable(see person play game, causes you want to play also)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.44
¬ Salient(see person play game, causes want to play too)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.83
Remarkable(see person play game, be used to have fun)
Evidence: 0.91
¬ Remarkable(see person play game, causes you want to play)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.25
¬ Typical(see person play game, causes you want to play also)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.28
¬ Typical(see person play game, causes you may enjoy it)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.58
¬ Salient(see person play game, causes you may enjoy it)
0.53
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.48
¬ Typical(see person play game, be used to fun)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.63
¬ Salient(see person play game, be motivated by they enjoy play game)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.58
¬ Salient(see person play game, causes you want to play also)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.65
¬ Salient(see person play game, be used to enjoy them be active)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.37
¬ Typical(see person play game, causes want to play too)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.35
¬ Typical(see person play game, be used to enjoy them be active)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.71
¬ Salient(see person play game, causes you want to play)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.28
Typical(see person play game, be used to have fun)
Evidence: 0.78
¬ Typical(see person play game, causes enjoyable)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.63
Salient(see person play game, be used to have fun)
Evidence: 0.28
¬ Typical(see person play game, be used to have fun)
Evidence: 0.83
¬ Remarkable(see person play game, be used to have fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(see person play game, be used to have fun)
Evidence: 0.28
¬ Typical(see person play game, be used to have fun)