see person play game: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
causes enjoyable 0.83
be motivated by they want to have fun 0.82
be used to enjoyment 0.76
be motivated by they enjoy play game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.77
Plausible(see person play game, be used to fun)
Evidence: 0.59
¬ Salient(see person play game, be used to fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.48
Typical(see person play game, be used to fun)
Evidence: 0.28
¬ Typical(see person play game, be used to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.77
Plausible(see person play game, be used to fun)
Evidence: 0.85
¬ Plausible(see person play game, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.48
Typical(see person play game, be used to fun)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.77
Plausible(see person play game, be used to fun)
Evidence: 0.52
¬ Plausible(see person play game, causes enjoyable)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.59
Salient(see person play game, be used to fun)
Evidence: 0.63
¬ Salient(see person play game, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.48
Typical(see person play game, be used to fun)
Evidence: 0.16
¬ Typical(see person play game, be motivated by they enjoy play game)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.59
Salient(see person play game, be used to fun)
Evidence: 0.46
¬ Salient(see person play game, causes enjoyable)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.48
Typical(see person play game, be used to fun)
Evidence: 0.24
¬ Typical(see person play game, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.77
Plausible(see person play game, be used to fun)
Evidence: 0.86
¬ Plausible(see person play game, be motivated by they want to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.54
Remarkable(see person play game, be used to fun)
Evidence: 0.46
¬ Remarkable(see person play game, causes enjoyable)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.59
Salient(see person play game, be used to fun)
Evidence: 0.59
¬ Salient(see person play game, be motivated by they want to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.77
Plausible(see person play game, be used to fun)
Evidence: 0.92
¬ Plausible(see person play game, be used to enjoyment)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.77
Plausible(see person play game, be used to fun)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by they enjoy play game)
0.50
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.96
Evidence: 0.54
Remarkable(see person play game, be used to fun)
Evidence: 0.83
¬ Remarkable(see person play game, be used to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.54
Remarkable(see person play game, be used to fun)
Evidence: 0.52
¬ Remarkable(see person play game, be used to enjoyment)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.59
Salient(see person play game, be used to fun)
Evidence: 0.63
¬ Salient(see person play game, be motivated by they enjoy play game)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.59
Salient(see person play game, be used to fun)
Evidence: 0.79
¬ Salient(see person play game, be used to enjoyment)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.48
Typical(see person play game, be used to fun)
Evidence: 0.78
¬ Typical(see person play game, causes enjoyable)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.54
Remarkable(see person play game, be used to fun)
Evidence: 0.91
¬ Remarkable(see person play game, be motivated by they want to have fun)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.54
Remarkable(see person play game, be used to fun)
Evidence: 0.93
¬ Remarkable(see person play game, be motivated by they enjoy play game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.59
Salient(see person play game, be used to fun)
Evidence: 0.48
¬ Typical(see person play game, be used to fun)
Evidence: 0.54
¬ Remarkable(see person play game, be used to fun)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.77
Plausible(see person play game, be used to fun)
Evidence: 0.48
¬ Typical(see person play game, be used to fun)