see person play game: be used to enjoy them be active

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoy them be active 1.00
be motivated by they enjoy play game 0.81
causes you may enjoy it 0.80
be motivated by they want to have fun 0.79
causes you want to join in 0.78
be used to have fun 0.78
be motivated by you like passive entertainment 0.77
requires watch them 0.77
causes you want to play also 0.76
be motivated by relax 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.65
¬ Salient(see person play game, be used to enjoy them be active)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.09
¬ Typical(see person play game, requires watch them)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.16
¬ Typical(see person play game, be motivated by they enjoy play game)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by they enjoy play game)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.83
¬ Plausible(see person play game, causes you may enjoy it)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.86
¬ Plausible(see person play game, be motivated by they want to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.80
¬ Plausible(see person play game, causes you want to join in)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.78
¬ Plausible(see person play game, be motivated by you like passive entertainment)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.68
¬ Plausible(see person play game, be motivated by relax)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.85
¬ Plausible(see person play game, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.85
¬ Plausible(see person play game, causes you want to play also)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.28
¬ Typical(see person play game, causes you may enjoy it)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.48
¬ Salient(see person play game, causes you want to join in)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.97
¬ Plausible(see person play game, requires watch them)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.25
¬ Typical(see person play game, causes you want to play also)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.28
¬ Typical(see person play game, be used to have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.58
¬ Salient(see person play game, causes you may enjoy it)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.63
¬ Salient(see person play game, be motivated by they enjoy play game)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.59
¬ Salient(see person play game, be motivated by they want to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.50
¬ Salient(see person play game, be motivated by relax)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.56
¬ Salient(see person play game, be motivated by you like passive entertainment)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.58
¬ Salient(see person play game, causes you want to play also)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.63
¬ Salient(see person play game, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.62
¬ Remarkable(see person play game, be motivated by relax)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.35
¬ Typical(see person play game, causes you want to join in)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.74
¬ Remarkable(see person play game, be motivated by you like passive entertainment)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.83
¬ Remarkable(see person play game, causes you want to join in)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.40
¬ Typical(see person play game, be motivated by you like passive entertainment)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.88
¬ Remarkable(see person play game, causes you may enjoy it)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.83
¬ Remarkable(see person play game, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.93
¬ Remarkable(see person play game, be motivated by they enjoy play game)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.91
¬ Remarkable(see person play game, be motivated by they want to have fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.80
¬ Salient(see person play game, requires watch them)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.87
¬ Remarkable(see person play game, requires watch them)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.68
Remarkable(see person play game, be used to enjoy them be active)
Evidence: 0.89
¬ Remarkable(see person play game, causes you want to play also)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.35
Typical(see person play game, be used to enjoy them be active)
Evidence: 0.57
¬ Typical(see person play game, be motivated by relax)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.65
Salient(see person play game, be used to enjoy them be active)
Evidence: 0.35
¬ Typical(see person play game, be used to enjoy them be active)
Evidence: 0.68
¬ Remarkable(see person play game, be used to enjoy them be active)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.83
Plausible(see person play game, be used to enjoy them be active)
Evidence: 0.35
¬ Typical(see person play game, be used to enjoy them be active)