see person play game: be motivated by relax

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by relax 1.00
be motivated by they want to have fun 0.80
be motivated by they enjoy play game 0.79
be motivated by something to do 0.79
be motivated by be entertain 0.76
be used to enjoy them be active 0.75
causes you may enjoy it 0.75
be motivated by learn how to play 0.75
be motivated by kill time 0.75
be motivated by they be your friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.50
¬ Salient(see person play game, be motivated by relax)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.09
¬ Typical(see person play game, be motivated by something to do)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.16
¬ Typical(see person play game, be motivated by they enjoy play game)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.19
¬ Remarkable(see person play game, be motivated by kill time)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.17
¬ Salient(see person play game, be motivated by kill time)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.28
¬ Typical(see person play game, causes you may enjoy it)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.29
¬ Typical(see person play game, be motivated by learn how to play)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.34
¬ Typical(see person play game, be motivated by be entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.35
¬ Typical(see person play game, be used to enjoy them be active)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.47
¬ Typical(see person play game, be motivated by they be your friend)
0.50
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.66
¬ Plausible(see person play game, be motivated by kill time)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.70
¬ Plausible(see person play game, be motivated by they be your friend)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.86
¬ Plausible(see person play game, be motivated by they want to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.48
¬ Salient(see person play game, be motivated by they be your friend)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.66
¬ Remarkable(see person play game, be motivated by be entertain)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by they enjoy play game)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.59
¬ Salient(see person play game, be motivated by they want to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.68
¬ Remarkable(see person play game, be used to enjoy them be active)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.84
¬ Plausible(see person play game, be motivated by be entertain)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.83
¬ Plausible(see person play game, be used to enjoy them be active)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.83
¬ Plausible(see person play game, causes you may enjoy it)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.84
¬ Plausible(see person play game, be motivated by learn how to play)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.63
¬ Salient(see person play game, be motivated by they enjoy play game)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.96
¬ Plausible(see person play game, be motivated by something to do)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.58
¬ Salient(see person play game, causes you may enjoy it)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.60
¬ Salient(see person play game, be motivated by learn how to play)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.90
¬ Remarkable(see person play game, be motivated by something to do)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.91
¬ Remarkable(see person play game, be motivated by they want to have fun)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.81
¬ Remarkable(see person play game, be motivated by they be your friend)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.93
¬ Remarkable(see person play game, be motivated by they enjoy play game)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.84
¬ Remarkable(see person play game, be motivated by learn how to play)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.65
¬ Salient(see person play game, be used to enjoy them be active)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.69
¬ Salient(see person play game, be motivated by be entertain)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.62
Remarkable(see person play game, be motivated by relax)
Evidence: 0.88
¬ Remarkable(see person play game, causes you may enjoy it)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.57
Typical(see person play game, be motivated by relax)
Evidence: 0.80
¬ Typical(see person play game, be motivated by kill time)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.80
¬ Salient(see person play game, be motivated by something to do)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.50
Salient(see person play game, be motivated by relax)
Evidence: 0.57
¬ Typical(see person play game, be motivated by relax)
Evidence: 0.62
¬ Remarkable(see person play game, be motivated by relax)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.68
Plausible(see person play game, be motivated by relax)
Evidence: 0.57
¬ Typical(see person play game, be motivated by relax)