see person play game: be motivated by kill time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by kill time 1.00
be motivated by something to do 0.80
be motivated by they be your friend 0.76
be motivated by know result 0.76
be motivated by they want to have fun 0.76
be motivated by you pay to see it 0.75
be motivated by be entertain 0.75
be motivated by relax 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.17
¬ Salient(see person play game, be motivated by kill time)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.80
Typical(see person play game, be motivated by kill time)
Evidence: 0.09
¬ Typical(see person play game, be motivated by something to do)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.80
Typical(see person play game, be motivated by kill time)
Evidence: 0.22
¬ Typical(see person play game, be motivated by they want to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.80
Typical(see person play game, be motivated by kill time)
Evidence: 0.20
¬ Typical(see person play game, be motivated by you pay to see it)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.80
Typical(see person play game, be motivated by kill time)
Evidence: 0.34
¬ Typical(see person play game, be motivated by be entertain)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.80
Typical(see person play game, be motivated by kill time)
Evidence: 0.46
¬ Typical(see person play game, be motivated by know result)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.80
Typical(see person play game, be motivated by kill time)
Evidence: 0.47
¬ Typical(see person play game, be motivated by they be your friend)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.80
Typical(see person play game, be motivated by kill time)
Evidence: 0.57
¬ Typical(see person play game, be motivated by relax)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.70
¬ Plausible(see person play game, be motivated by they be your friend)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.68
¬ Plausible(see person play game, be motivated by relax)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.73
¬ Plausible(see person play game, be motivated by know result)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.96
¬ Plausible(see person play game, be motivated by something to do)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.86
¬ Plausible(see person play game, be motivated by they want to have fun)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.84
¬ Plausible(see person play game, be motivated by be entertain)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.89
¬ Plausible(see person play game, be motivated by you pay to see it)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.17
Salient(see person play game, be motivated by kill time)
Evidence: 0.48
¬ Salient(see person play game, be motivated by they be your friend)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.17
Salient(see person play game, be motivated by kill time)
Evidence: 0.50
¬ Salient(see person play game, be motivated by relax)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.17
Salient(see person play game, be motivated by kill time)
Evidence: 0.52
¬ Salient(see person play game, be motivated by know result)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.17
Salient(see person play game, be motivated by kill time)
Evidence: 0.59
¬ Salient(see person play game, be motivated by they want to have fun)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.19
Remarkable(see person play game, be motivated by kill time)
Evidence: 0.62
¬ Remarkable(see person play game, be motivated by relax)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.19
Remarkable(see person play game, be motivated by kill time)
Evidence: 0.66
¬ Remarkable(see person play game, be motivated by be entertain)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.17
Salient(see person play game, be motivated by kill time)
Evidence: 0.67
¬ Salient(see person play game, be motivated by you pay to see it)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.17
Salient(see person play game, be motivated by kill time)
Evidence: 0.69
¬ Salient(see person play game, be motivated by be entertain)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.19
Remarkable(see person play game, be motivated by kill time)
Evidence: 0.78
¬ Remarkable(see person play game, be motivated by know result)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.80
Evidence: 0.17
Salient(see person play game, be motivated by kill time)
Evidence: 0.80
¬ Salient(see person play game, be motivated by something to do)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.19
Remarkable(see person play game, be motivated by kill time)
Evidence: 0.81
¬ Remarkable(see person play game, be motivated by they be your friend)
0.19
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.80
Evidence: 0.19
Remarkable(see person play game, be motivated by kill time)
Evidence: 0.90
¬ Remarkable(see person play game, be motivated by something to do)
0.18
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.75
Evidence: 0.19
Remarkable(see person play game, be motivated by kill time)
Evidence: 0.88
¬ Remarkable(see person play game, be motivated by you pay to see it)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.19
Remarkable(see person play game, be motivated by kill time)
Evidence: 0.91
¬ Remarkable(see person play game, be motivated by they want to have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.17
Salient(see person play game, be motivated by kill time)
Evidence: 0.80
¬ Typical(see person play game, be motivated by kill time)
Evidence: 0.19
¬ Remarkable(see person play game, be motivated by kill time)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.66
Plausible(see person play game, be motivated by kill time)
Evidence: 0.80
¬ Typical(see person play game, be motivated by kill time)