see person play game: causes entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes entertain 1.00
be used to entertain 0.96
be motivated by be entertain 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.85
Plausible(see person play game, causes entertain)
Evidence: 0.72
¬ Salient(see person play game, causes entertain)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.85
Plausible(see person play game, causes entertain)
Evidence: 0.92
¬ Plausible(see person play game, be used to entertain)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.36
Typical(see person play game, causes entertain)
Evidence: 0.24
¬ Typical(see person play game, be used to entertain)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.85
Plausible(see person play game, causes entertain)
Evidence: 0.84
¬ Plausible(see person play game, be motivated by be entertain)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.72
Salient(see person play game, causes entertain)
Evidence: 0.69
¬ Salient(see person play game, be motivated by be entertain)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.72
Salient(see person play game, causes entertain)
Evidence: 0.81
¬ Salient(see person play game, be used to entertain)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.36
Typical(see person play game, causes entertain)
Evidence: 0.34
¬ Typical(see person play game, be motivated by be entertain)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.44
Remarkable(see person play game, causes entertain)
Evidence: 0.45
¬ Remarkable(see person play game, be used to entertain)
0.50
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.44
Remarkable(see person play game, causes entertain)
Evidence: 0.66
¬ Remarkable(see person play game, be motivated by be entertain)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Salient(see person play game, causes entertain)
Evidence: 0.36
¬ Typical(see person play game, causes entertain)
Evidence: 0.44
¬ Remarkable(see person play game, causes entertain)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(see person play game, causes entertain)
Evidence: 0.36
¬ Typical(see person play game, causes entertain)