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see person play game
:
causes excitement
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes excitement
1.00
be used to vicarious excitement
0.84
causes sadness
0.77
causes laughter
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.77
Plausible(
see person play game
,
causes excitement
)
⋁
Evidence:
0.51
¬ Salient(
see person play game
,
causes excitement
)
Similarity expansion
0.60
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.84
Evidence:
0.54
Typical(
see person play game
,
causes excitement
)
⋁
Evidence:
0.34
¬ Typical(
see person play game
,
be used to vicarious excitement
)
0.60
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.77
Evidence:
0.51
Salient(
see person play game
,
causes excitement
)
⋁
Evidence:
0.16
¬ Salient(
see person play game
,
causes sadness
)
0.60
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.77
Evidence:
0.31
Remarkable(
see person play game
,
causes excitement
)
⋁
Evidence:
0.13
¬ Remarkable(
see person play game
,
causes sadness
)
0.59
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.75
Evidence:
0.31
Remarkable(
see person play game
,
causes excitement
)
⋁
Evidence:
0.12
¬ Remarkable(
see person play game
,
causes laughter
)
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.75
Evidence:
0.51
Salient(
see person play game
,
causes excitement
)
⋁
Evidence:
0.17
¬ Salient(
see person play game
,
causes laughter
)
0.58
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.77
Evidence:
0.77
Plausible(
see person play game
,
causes excitement
)
⋁
Evidence:
0.48
¬ Plausible(
see person play game
,
causes sadness
)
0.57
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.84
Evidence:
0.77
Plausible(
see person play game
,
causes excitement
)
⋁
Evidence:
0.87
¬ Plausible(
see person play game
,
be used to vicarious excitement
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.75
Evidence:
0.77
Plausible(
see person play game
,
causes excitement
)
⋁
Evidence:
0.57
¬ Plausible(
see person play game
,
causes laughter
)
0.52
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.84
Evidence:
0.31
Remarkable(
see person play game
,
causes excitement
)
⋁
Evidence:
0.39
¬ Remarkable(
see person play game
,
be used to vicarious excitement
)
0.46
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.84
Evidence:
0.51
Salient(
see person play game
,
causes excitement
)
⋁
Evidence:
0.72
¬ Salient(
see person play game
,
be used to vicarious excitement
)
0.37
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.75
Evidence:
0.54
Typical(
see person play game
,
causes excitement
)
⋁
Evidence:
0.93
¬ Typical(
see person play game
,
causes laughter
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.77
Evidence:
0.54
Typical(
see person play game
,
causes excitement
)
⋁
Evidence:
0.97
¬ Typical(
see person play game
,
causes sadness
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.51
Salient(
see person play game
,
causes excitement
)
⋁
Evidence:
0.54
¬ Typical(
see person play game
,
causes excitement
)
⋁
Evidence:
0.31
¬ Remarkable(
see person play game
,
causes excitement
)
Typical implies Plausible
0.42
Rule weight:
0.48
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.77
Plausible(
see person play game
,
causes excitement
)
⋁
Evidence:
0.54
¬ Typical(
see person play game
,
causes excitement
)