see person play game: causes excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes excitement 1.00
be used to vicarious excitement 0.84
causes sadness 0.77
causes laughter 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.77
Plausible(see person play game, causes excitement)
Evidence: 0.51
¬ Salient(see person play game, causes excitement)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.54
Typical(see person play game, causes excitement)
Evidence: 0.34
¬ Typical(see person play game, be used to vicarious excitement)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.51
Salient(see person play game, causes excitement)
Evidence: 0.16
¬ Salient(see person play game, causes sadness)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.31
Remarkable(see person play game, causes excitement)
Evidence: 0.13
¬ Remarkable(see person play game, causes sadness)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.31
Remarkable(see person play game, causes excitement)
Evidence: 0.12
¬ Remarkable(see person play game, causes laughter)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.51
Salient(see person play game, causes excitement)
Evidence: 0.17
¬ Salient(see person play game, causes laughter)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.77
Plausible(see person play game, causes excitement)
Evidence: 0.48
¬ Plausible(see person play game, causes sadness)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.77
Plausible(see person play game, causes excitement)
Evidence: 0.87
¬ Plausible(see person play game, be used to vicarious excitement)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.77
Plausible(see person play game, causes excitement)
Evidence: 0.57
¬ Plausible(see person play game, causes laughter)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.31
Remarkable(see person play game, causes excitement)
Evidence: 0.39
¬ Remarkable(see person play game, be used to vicarious excitement)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.51
Salient(see person play game, causes excitement)
Evidence: 0.72
¬ Salient(see person play game, be used to vicarious excitement)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.54
Typical(see person play game, causes excitement)
Evidence: 0.93
¬ Typical(see person play game, causes laughter)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.54
Typical(see person play game, causes excitement)
Evidence: 0.97
¬ Typical(see person play game, causes sadness)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.51
Salient(see person play game, causes excitement)
Evidence: 0.54
¬ Typical(see person play game, causes excitement)
Evidence: 0.31
¬ Remarkable(see person play game, causes excitement)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.77
Plausible(see person play game, causes excitement)
Evidence: 0.54
¬ Typical(see person play game, causes excitement)