sheet: be at new game i have buy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.38
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Weight: 0.38
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Weight: 0.34
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Weight: 0.34

Related properties

Property Similarity
be at new game i have buy 1.00
be motivated by i have bad handwrite 0.79
be purchase over internet 0.76
be buy in shop 0.76
be used to get good in 0.75
requires put down what you hold 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.46
Plausible(item, be purchase over internet)
Evidence: 0.89
¬ Typical(sheet, be at new game i have buy)
0.26
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.45
Plausible(type, requires put down what you hold)
Evidence: 0.89
¬ Typical(sheet, be at new game i have buy)
0.16
Rule weight: 0.66
Evidence weight: 0.32
Similarity weight: 0.75
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.89
¬ Typical(sheet, be at new game i have buy)
0.15
Rule weight: 0.66
Evidence weight: 0.29
Similarity weight: 0.79
Evidence: 0.20
Plausible(type, be motivated by i have bad handwrite)
Evidence: 0.89
¬ Typical(sheet, be at new game i have buy)
0.12
Rule weight: 0.66
Evidence weight: 0.23
Similarity weight: 0.76
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.89
¬ Typical(sheet, be at new game i have buy)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.07
Plausible(sheet, be at new game i have buy)
Evidence: 0.14
¬ Plausible(item, be buy in shop)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.07
Plausible(sheet, be at new game i have buy)
Evidence: 0.20
¬ Plausible(type, be motivated by i have bad handwrite)
0.05
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.07
Plausible(sheet, be at new game i have buy)
Evidence: 0.24
¬ Plausible(bed, be used to get good in)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.07
Plausible(sheet, be at new game i have buy)
Evidence: 0.45
¬ Plausible(type, requires put down what you hold)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.07
Plausible(sheet, be at new game i have buy)
Evidence: 0.46
¬ Plausible(item, be purchase over internet)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.51
¬ Remarkable(item, be purchase over internet)
0.39
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.82
¬ Remarkable(type, be motivated by i have bad handwrite)
0.39
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.57
¬ Remarkable(type, requires put down what you hold)
0.39
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.66
¬ Remarkable(item, be buy in shop)
0.38
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.71
¬ Remarkable(bed, be used to get good in)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.20
Plausible(type, be motivated by i have bad handwrite)
Evidence: 0.16
Remarkable(sheet, be at new game i have buy)
Evidence: 0.07
¬ Plausible(sheet, be at new game i have buy)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.46
Plausible(item, be purchase over internet)
Evidence: 0.16
Remarkable(sheet, be at new game i have buy)
Evidence: 0.07
¬ Plausible(sheet, be at new game i have buy)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.45
Plausible(type, requires put down what you hold)
Evidence: 0.16
Remarkable(sheet, be at new game i have buy)
Evidence: 0.07
¬ Plausible(sheet, be at new game i have buy)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.14
Plausible(item, be buy in shop)
Evidence: 0.16
Remarkable(sheet, be at new game i have buy)
Evidence: 0.07
¬ Plausible(sheet, be at new game i have buy)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.24
Plausible(bed, be used to get good in)
Evidence: 0.16
Remarkable(sheet, be at new game i have buy)
Evidence: 0.07
¬ Plausible(sheet, be at new game i have buy)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.07
Plausible(sheet, be at new game i have buy)
Evidence: 0.17
¬ Salient(sheet, be at new game i have buy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.17
Salient(sheet, be at new game i have buy)
Evidence: 0.89
¬ Typical(sheet, be at new game i have buy)
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)

Typical implies Plausible

0.08
Rule weight: 0.48
Evidence weight: 0.17
Similarity weight: 1.00
Evidence: 0.07
Plausible(sheet, be at new game i have buy)
Evidence: 0.89
¬ Typical(sheet, be at new game i have buy)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.41
¬ Typical(type, be motivated by i have bad handwrite)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.28
¬ Typical(type, requires put down what you hold)
0.36
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.40
¬ Typical(bed, be used to get good in)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.16
¬ Remarkable(sheet, be at new game i have buy)
Evidence: 0.69
¬ Typical(item, be purchase over internet)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.89
Typical(sheet, be at new game i have buy)
Evidence: 0.41
¬ Typical(type, be motivated by i have bad handwrite)
0.35
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.89
Typical(sheet, be at new game i have buy)
Evidence: 0.28
¬ Typical(type, requires put down what you hold)
0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.89
Typical(sheet, be at new game i have buy)
Evidence: 0.40
¬ Typical(bed, be used to get good in)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.89
Typical(sheet, be at new game i have buy)
Evidence: 0.48
¬ Typical(item, be buy in shop)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.89
Typical(sheet, be at new game i have buy)
Evidence: 0.69
¬ Typical(item, be purchase over internet)