snore: be used to be asleep

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents body
Weight: 0.38
, rest
Weight: 0.11
Siblings salivary gland
Weight: 0.27
, penis
Weight: 0.27
, dead body
Weight: 0.26
, hair follicle
Weight: 0.26
, human body
Weight: 0.26

Related properties

Property Similarity
be used to be asleep 1.00
requires be asleep 0.99
be motivated by you be asleep 0.96
requires fall asleep 0.95
causes fall asleep 0.95
causes you fall asleep 0.93
be motivated by pretend be asleep 0.92
requires get very drunk and fall asleep 0.90
requires fall asleep with your mouth open 0.86
be used to sleep 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.62
Plausible(rest, causes you fall asleep)
Evidence: 0.31
¬ Typical(snore, be used to be asleep)
0.50
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.85
Plausible(rest, be used to sleep)
Evidence: 0.31
¬ Typical(snore, be used to be asleep)
0.47
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.21
Plausible(rest, causes fall asleep)
Evidence: 0.31
¬ Typical(snore, be used to be asleep)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.21
¬ Plausible(rest, causes fall asleep)
0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.93
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.62
¬ Plausible(rest, causes you fall asleep)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.85
¬ Plausible(rest, be used to sleep)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.95
Evidence: 0.80
¬ Remarkable(snore, be used to be asleep)
Evidence: 0.61
¬ Remarkable(rest, causes fall asleep)
0.18
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.93
Evidence: 0.80
¬ Remarkable(snore, be used to be asleep)
Evidence: 0.84
¬ Remarkable(rest, causes you fall asleep)
0.14
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(snore, be used to be asleep)
Evidence: 0.86
¬ Remarkable(rest, be used to sleep)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.62
Plausible(rest, causes you fall asleep)
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.30
¬ Plausible(snore, be used to be asleep)
0.38
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.21
Plausible(rest, causes fall asleep)
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.30
¬ Plausible(snore, be used to be asleep)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.85
Plausible(rest, be used to sleep)
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.30
¬ Plausible(snore, be used to be asleep)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.59
¬ Salient(snore, be used to be asleep)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.22
¬ Typical(snore, requires be asleep)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.20
¬ Typical(snore, be motivated by you be asleep)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.84
¬ Remarkable(snore, requires be asleep)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.09
¬ Typical(snore, requires fall asleep with your mouth open)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.83
¬ Remarkable(snore, requires fall asleep)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.90
¬ Remarkable(snore, be motivated by you be asleep)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.27
¬ Typical(snore, requires fall asleep)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.89
¬ Remarkable(snore, be motivated by pretend be asleep)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.24
¬ Typical(snore, requires get very drunk and fall asleep)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.28
¬ Plausible(snore, be motivated by pretend be asleep)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.29
¬ Typical(snore, be motivated by pretend be asleep)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.91
¬ Remarkable(snore, requires get very drunk and fall asleep)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.34
¬ Plausible(snore, requires fall asleep)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.31
¬ Plausible(snore, requires get very drunk and fall asleep)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.15
¬ Typical(snore, be used to sleep)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.92
¬ Remarkable(snore, requires fall asleep with your mouth open)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.59
Salient(snore, be used to be asleep)
Evidence: 0.66
¬ Salient(snore, be motivated by you be asleep)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.39
¬ Plausible(snore, be motivated by you be asleep)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.99
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.43
¬ Plausible(snore, requires be asleep)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.99
Evidence: 0.59
Salient(snore, be used to be asleep)
Evidence: 0.74
¬ Salient(snore, requires be asleep)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.59
Salient(snore, be used to be asleep)
Evidence: 0.63
¬ Salient(snore, be motivated by pretend be asleep)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.59
Salient(snore, be used to be asleep)
Evidence: 0.76
¬ Salient(snore, requires fall asleep)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.80
Remarkable(snore, be used to be asleep)
Evidence: 0.89
¬ Remarkable(snore, be used to sleep)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.59
Salient(snore, be used to be asleep)
Evidence: 0.73
¬ Salient(snore, requires get very drunk and fall asleep)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.59
Salient(snore, be used to be asleep)
Evidence: 0.54
¬ Salient(snore, be used to sleep)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.59
Salient(snore, be used to be asleep)
Evidence: 0.83
¬ Salient(snore, requires fall asleep with your mouth open)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.57
¬ Plausible(snore, be used to sleep)
0.37
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.86
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.71
¬ Plausible(snore, requires fall asleep with your mouth open)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.59
Salient(snore, be used to be asleep)
Evidence: 0.31
¬ Typical(snore, be used to be asleep)
Evidence: 0.80
¬ Remarkable(snore, be used to be asleep)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.30
Plausible(snore, be used to be asleep)
Evidence: 0.31
¬ Typical(snore, be used to be asleep)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.80
¬ Remarkable(snore, be used to be asleep)
Evidence: 0.17
¬ Typical(rest, causes you fall asleep)
0.38
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(snore, be used to be asleep)
Evidence: 0.07
¬ Typical(rest, be used to sleep)
0.29
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.95
Evidence: 0.80
¬ Remarkable(snore, be used to be asleep)
Evidence: 0.51
¬ Typical(rest, causes fall asleep)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.17
¬ Typical(rest, causes you fall asleep)
0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.07
¬ Typical(rest, be used to sleep)
0.30
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.95
Evidence: 0.31
Typical(snore, be used to be asleep)
Evidence: 0.51
¬ Typical(rest, causes fall asleep)