snore: requires get very drunk and fall asleep

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents body
Weight: 0.38
, rest
Weight: 0.11
Siblings salivary gland
Weight: 0.27
, penis
Weight: 0.27
, dead body
Weight: 0.26
, hair follicle
Weight: 0.26
, human body
Weight: 0.26

Related properties

Property Similarity
requires get very drunk and fall asleep 1.00
requires fall asleep 0.93
causes you fall asleep 0.92
causes fall asleep 0.92
be motivated by you be asleep 0.91
requires be asleep 0.91
be used to be asleep 0.90
be motivated by pretend be asleep 0.89
requires fall asleep with your mouth open 0.87
requires someone to be sleep 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.62
Plausible(rest, causes you fall asleep)
Evidence: 0.24
¬ Typical(snore, requires get very drunk and fall asleep)
0.49
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.21
Plausible(rest, causes fall asleep)
Evidence: 0.24
¬ Typical(snore, requires get very drunk and fall asleep)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.21
¬ Plausible(rest, causes fall asleep)
0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.62
¬ Plausible(rest, causes you fall asleep)

Remarkability exclusitivity betweem a parent and a child

0.24
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.91
¬ Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.61
¬ Remarkable(rest, causes fall asleep)
0.13
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.92
Evidence: 0.91
¬ Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.84
¬ Remarkable(rest, causes you fall asleep)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.62
Plausible(rest, causes you fall asleep)
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.31
¬ Plausible(snore, requires get very drunk and fall asleep)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.21
Plausible(rest, causes fall asleep)
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.31
¬ Plausible(snore, requires get very drunk and fall asleep)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.73
¬ Salient(snore, requires get very drunk and fall asleep)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.83
¬ Remarkable(snore, requires fall asleep)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.84
¬ Remarkable(snore, requires be asleep)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.90
¬ Remarkable(snore, be motivated by you be asleep)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.80
¬ Remarkable(snore, be used to be asleep)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.89
¬ Remarkable(snore, be motivated by pretend be asleep)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.09
¬ Typical(snore, requires fall asleep with your mouth open)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.92
¬ Remarkable(snore, requires fall asleep with your mouth open)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.20
¬ Typical(snore, be motivated by you be asleep)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.06
¬ Typical(snore, requires someone to be sleep)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.73
Salient(snore, requires get very drunk and fall asleep)
Evidence: 0.59
¬ Salient(snore, be used to be asleep)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.22
¬ Typical(snore, requires be asleep)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.73
Salient(snore, requires get very drunk and fall asleep)
Evidence: 0.66
¬ Salient(snore, be motivated by you be asleep)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.27
¬ Typical(snore, requires fall asleep)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.73
Salient(snore, requires get very drunk and fall asleep)
Evidence: 0.76
¬ Salient(snore, requires fall asleep)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.73
Salient(snore, requires get very drunk and fall asleep)
Evidence: 0.63
¬ Salient(snore, be motivated by pretend be asleep)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.91
Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.96
¬ Remarkable(snore, requires someone to be sleep)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.73
Salient(snore, requires get very drunk and fall asleep)
Evidence: 0.74
¬ Salient(snore, requires be asleep)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.28
¬ Plausible(snore, be motivated by pretend be asleep)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.34
¬ Plausible(snore, requires fall asleep)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.30
¬ Plausible(snore, be used to be asleep)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.29
¬ Typical(snore, be motivated by pretend be asleep)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.31
¬ Typical(snore, be used to be asleep)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.73
Salient(snore, requires get very drunk and fall asleep)
Evidence: 0.83
¬ Salient(snore, requires fall asleep with your mouth open)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.39
¬ Plausible(snore, be motivated by you be asleep)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.91
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.43
¬ Plausible(snore, requires be asleep)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.73
Salient(snore, requires get very drunk and fall asleep)
Evidence: 0.81
¬ Salient(snore, requires someone to be sleep)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.71
¬ Plausible(snore, requires fall asleep with your mouth open)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.74
¬ Plausible(snore, requires someone to be sleep)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.73
Salient(snore, requires get very drunk and fall asleep)
Evidence: 0.24
¬ Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.91
¬ Remarkable(snore, requires get very drunk and fall asleep)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.31
Plausible(snore, requires get very drunk and fall asleep)
Evidence: 0.24
¬ Typical(snore, requires get very drunk and fall asleep)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.91
¬ Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.17
¬ Typical(rest, causes you fall asleep)
0.25
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.92
Evidence: 0.91
¬ Remarkable(snore, requires get very drunk and fall asleep)
Evidence: 0.51
¬ Typical(rest, causes fall asleep)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.17
¬ Typical(rest, causes you fall asleep)
0.27
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.24
Typical(snore, requires get very drunk and fall asleep)
Evidence: 0.51
¬ Typical(rest, causes fall asleep)