socialize: requires leave your house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, event
Weight: 0.36
, activity
Weight: 0.34
, anything
Weight: 0.29
, week
Weight: 0.23
Siblings socialization
Weight: 0.32
, fun
Weight: 0.31
, talk show
Weight: 0.31
, talk
Weight: 0.31
, chat
Weight: 0.30

Related properties

Property Similarity
requires leave your house 1.00
requires leave area require quiet 0.84
leave place 0.83
be motivated by tell someone to go home 0.82
be happen without your know 0.79
requires go somewhere where there be person 0.77
be at friend house 0.77
requires see person 0.77
be motivated by have fun with your friend 0.77
requires make friend 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.56
¬ Typical(socialize, requires leave your house)
0.31
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.23
Plausible(thing, leave place)
Evidence: 0.56
¬ Typical(socialize, requires leave your house)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.23
¬ Plausible(thing, leave place)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)
Evidence: 0.14
¬ Remarkable(thing, leave place)
0.39
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)
Evidence: 0.07
¬ Remarkable(fun, be at friend house)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)
Evidence: 0.94
¬ Remarkable(talk, be motivated by tell someone to go home)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.19
Remarkable(socialize, requires leave your house)
Evidence: 0.27
¬ Plausible(socialize, requires leave your house)
0.29
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.23
Plausible(thing, leave place)
Evidence: 0.19
Remarkable(socialize, requires leave your house)
Evidence: 0.27
¬ Plausible(socialize, requires leave your house)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.94
Remarkable(talk, be motivated by tell someone to go home)
Evidence: 0.60
¬ Plausible(talk, be motivated by tell someone to go home)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.07
Remarkable(fun, be at friend house)
Evidence: 0.11
¬ Plausible(fun, be at friend house)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.18
¬ Salient(socialize, requires leave your house)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.56
Typical(socialize, requires leave your house)
Evidence: 0.06
¬ Typical(socialize, requires go somewhere where there be person)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.56
Typical(socialize, requires leave your house)
Evidence: 0.06
¬ Typical(socialize, requires see person)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.56
Typical(socialize, requires leave your house)
Evidence: 0.22
¬ Typical(socialize, requires make friend)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.56
Typical(socialize, requires leave your house)
Evidence: 0.27
¬ Typical(socialize, be motivated by have fun with your friend)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.30
¬ Plausible(socialize, be motivated by have fun with your friend)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.47
¬ Plausible(socialize, requires make friend)
0.25
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.18
Salient(socialize, requires leave your house)
Evidence: 0.75
¬ Salient(socialize, be motivated by have fun with your friend)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.86
¬ Plausible(socialize, requires see person)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.87
¬ Plausible(socialize, requires go somewhere where there be person)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.18
Salient(socialize, requires leave your house)
Evidence: 0.80
¬ Salient(socialize, requires make friend)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.77
Evidence: 0.19
Remarkable(socialize, requires leave your house)
Evidence: 0.83
¬ Remarkable(socialize, requires make friend)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.77
Evidence: 0.19
Remarkable(socialize, requires leave your house)
Evidence: 0.86
¬ Remarkable(socialize, requires go somewhere where there be person)
0.19
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.77
Evidence: 0.19
Remarkable(socialize, requires leave your house)
Evidence: 0.88
¬ Remarkable(socialize, requires see person)
0.19
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.77
Evidence: 0.19
Remarkable(socialize, requires leave your house)
Evidence: 0.89
¬ Remarkable(socialize, be motivated by have fun with your friend)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.18
Salient(socialize, requires leave your house)
Evidence: 0.91
¬ Salient(socialize, requires see person)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.77
Evidence: 0.18
Salient(socialize, requires leave your house)
Evidence: 0.94
¬ Salient(socialize, requires go somewhere where there be person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.18
Salient(socialize, requires leave your house)
Evidence: 0.56
¬ Typical(socialize, requires leave your house)
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.27
Plausible(socialize, requires leave your house)
Evidence: 0.56
¬ Typical(socialize, requires leave your house)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.37
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)
Evidence: 0.67
¬ Typical(thing, leave place)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)
Evidence: 0.13
¬ Typical(talk, be motivated by tell someone to go home)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.19
¬ Remarkable(socialize, requires leave your house)
Evidence: 0.89
¬ Typical(fun, be at friend house)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.56
Typical(socialize, requires leave your house)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.29
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.56
Typical(socialize, requires leave your house)
Evidence: 0.67
¬ Typical(thing, leave place)