soldier: die in war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents public servant
Weight: 0.68
, enemy
Weight: 0.64
, police officer
Weight: 0.63
, officer
Weight: 0.62
Siblings man
Weight: 0.68
, driver
Weight: 0.64
, medic
Weight: 0.61
, sergeant
Weight: 0.58
, gunner
Weight: 0.57

Related properties

Property Similarity
die in war 1.00
die during war 0.96
die 0.88
be at war 0.88
be used to war 0.88
die in battle 0.87
be used to fight in war 0.87
be fight war 0.86
be a part of war 0.86
fight war 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.24
Plausible(enemy, be at war)
Evidence: 0.32
¬ Typical(soldier, die in war)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.25
Plausible(soldier, die in war)
Evidence: 0.24
¬ Plausible(enemy, be at war)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.83
¬ Remarkable(soldier, die in war)
Evidence: 0.47
¬ Remarkable(enemy, be at war)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.24
Plausible(enemy, be at war)
Evidence: 0.83
Remarkable(soldier, die in war)
Evidence: 0.25
¬ Plausible(soldier, die in war)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.25
Plausible(soldier, die in war)
Evidence: 0.44
¬ Salient(soldier, die in war)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.83
Remarkable(soldier, die in war)
Evidence: 0.31
¬ Remarkable(soldier, die)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.32
Typical(soldier, die in war)
Evidence: 0.15
¬ Typical(soldier, be used to war)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.32
Typical(soldier, die in war)
Evidence: 0.14
¬ Typical(soldier, fight war)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.83
Remarkable(soldier, die in war)
Evidence: 0.88
¬ Remarkable(soldier, be used to war)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.83
Remarkable(soldier, die in war)
Evidence: 0.88
¬ Remarkable(soldier, be a part of war)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.44
Salient(soldier, die in war)
Evidence: 0.32
¬ Typical(soldier, die in war)
Evidence: 0.83
¬ Remarkable(soldier, die in war)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.25
Plausible(soldier, die in war)
Evidence: 0.32
¬ Typical(soldier, die in war)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.83
¬ Remarkable(soldier, die in war)
Evidence: 0.44
¬ Typical(enemy, be at war)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.32
Typical(soldier, die in war)
Evidence: 0.44
¬ Typical(enemy, be at war)