sprite: be good for hangover

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.63
, soft drink
Weight: 0.60
, carbonated beverage
Weight: 0.60
, brand
Weight: 0.60
Siblings polygon
Weight: 0.33
, comet
Weight: 0.32
, meteor
Weight: 0.32
, doll
Weight: 0.32
, soda pop
Weight: 0.32

Related properties

Property Similarity
be good for hangover 1.00
help hangover 0.97
is good hangover cure 0.93
is best hangover cure 0.91
be good for hangovers 0.91
is hangover cure 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.32
Plausible(sprite, be good for hangover)
Evidence: 0.24
¬ Salient(sprite, be good for hangover)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.21
Remarkable(sprite, be good for hangover)
Evidence: 0.22
¬ Remarkable(sprite, help hangover)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.21
Remarkable(sprite, be good for hangover)
Evidence: 0.15
¬ Remarkable(sprite, is hangover cure)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.21
Remarkable(sprite, be good for hangover)
Evidence: 0.19
¬ Remarkable(sprite, is good hangover cure)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.24
Salient(sprite, be good for hangover)
Evidence: 0.26
¬ Salient(sprite, help hangover)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.24
Salient(sprite, be good for hangover)
Evidence: 0.21
¬ Salient(sprite, is hangover cure)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.24
Salient(sprite, be good for hangover)
Evidence: 0.54
¬ Typical(sprite, be good for hangover)
Evidence: 0.21
¬ Remarkable(sprite, be good for hangover)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.32
Plausible(sprite, be good for hangover)
Evidence: 0.54
¬ Typical(sprite, be good for hangover)