sprite: help hangover

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.63
, soft drink
Weight: 0.60
, carbonated beverage
Weight: 0.60
, brand
Weight: 0.60
Siblings polygon
Weight: 0.33
, comet
Weight: 0.32
, meteor
Weight: 0.32
, doll
Weight: 0.32
, soda pop
Weight: 0.32

Related properties

Property Similarity
help hangover 1.00
be good for hangover 0.97
is hangover cure 0.92
is good hangover cure 0.92
is best hangover cure 0.91
be good for hangovers 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.37
Plausible(sprite, help hangover)
Evidence: 0.26
¬ Salient(sprite, help hangover)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.22
Remarkable(sprite, help hangover)
Evidence: 0.15
¬ Remarkable(sprite, is hangover cure)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.22
Remarkable(sprite, help hangover)
Evidence: 0.21
¬ Remarkable(sprite, be good for hangover)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.26
Salient(sprite, help hangover)
Evidence: 0.24
¬ Salient(sprite, be good for hangover)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.22
Remarkable(sprite, help hangover)
Evidence: 0.19
¬ Remarkable(sprite, is good hangover cure)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.26
Salient(sprite, help hangover)
Evidence: 0.21
¬ Salient(sprite, is hangover cure)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.37
Plausible(sprite, help hangover)
Evidence: 0.32
¬ Plausible(sprite, be good for hangover)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.59
Typical(sprite, help hangover)
Evidence: 0.54
¬ Typical(sprite, be good for hangover)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.37
Plausible(sprite, help hangover)
Evidence: 0.30
¬ Plausible(sprite, is hangover cure)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.26
Salient(sprite, help hangover)
Evidence: 0.26
¬ Salient(sprite, is good hangover cure)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.22
Remarkable(sprite, help hangover)
Evidence: 0.26
¬ Remarkable(sprite, is best hangover cure)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.22
Remarkable(sprite, help hangover)
Evidence: 0.24
¬ Remarkable(sprite, be good for hangovers)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.26
Salient(sprite, help hangover)
Evidence: 0.27
¬ Salient(sprite, be good for hangovers)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.59
Typical(sprite, help hangover)
Evidence: 0.57
¬ Typical(sprite, is hangover cure)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.37
Plausible(sprite, help hangover)
Evidence: 0.39
¬ Plausible(sprite, is good hangover cure)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.37
Plausible(sprite, help hangover)
Evidence: 0.36
¬ Plausible(sprite, be good for hangovers)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.59
Typical(sprite, help hangover)
Evidence: 0.54
¬ Typical(sprite, be good for hangovers)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.59
Typical(sprite, help hangover)
Evidence: 0.64
¬ Typical(sprite, is good hangover cure)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.91
Evidence: 0.26
Salient(sprite, help hangover)
Evidence: 0.41
¬ Salient(sprite, is best hangover cure)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.59
Typical(sprite, help hangover)
Evidence: 0.78
¬ Typical(sprite, is best hangover cure)
0.50
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.37
Plausible(sprite, help hangover)
Evidence: 0.57
¬ Plausible(sprite, is best hangover cure)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.26
Salient(sprite, help hangover)
Evidence: 0.59
¬ Typical(sprite, help hangover)
Evidence: 0.22
¬ Remarkable(sprite, help hangover)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.37
Plausible(sprite, help hangover)
Evidence: 0.59
¬ Typical(sprite, help hangover)