stand in line: be used to get something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get something 1.00
be used to wait to get something you want 0.91
be motivated by buy something 0.86
be motivated by get somewhere 0.84
causes you get to wear your go 0.84
requires do something popular 0.83
be motivated by hold place for someone else 0.83
be motivated by you wait your turn 0.83
causes you wait your turn 0.82
be used to wait to get into show 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.78
¬ Salient(stand in line, be used to get something)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.94
¬ Plausible(stand in line, be used to wait to get something you want)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.81
¬ Plausible(stand in line, be motivated by buy something)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.10
¬ Typical(stand in line, be used to wait to get something you want)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.94
¬ Remarkable(stand in line, be used to wait to get something you want)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.87
¬ Plausible(stand in line, be motivated by get somewhere)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.90
¬ Plausible(stand in line, causes you get to wear your go)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.77
¬ Plausible(stand in line, requires do something popular)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.81
¬ Plausible(stand in line, be motivated by hold place for someone else)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.95
¬ Plausible(stand in line, be motivated by you wait your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.84
¬ Remarkable(stand in line, be motivated by buy something)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.95
¬ Plausible(stand in line, causes you wait your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.83
¬ Plausible(stand in line, be used to wait to get into show)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.68
¬ Remarkable(stand in line, requires do something popular)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.69
¬ Salient(stand in line, be used to wait to get something you want)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.82
¬ Remarkable(stand in line, be motivated by get somewhere)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.88
¬ Remarkable(stand in line, causes you get to wear your go)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.85
¬ Remarkable(stand in line, be motivated by hold place for someone else)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.10
¬ Typical(stand in line, be motivated by you wait your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.55
¬ Salient(stand in line, be motivated by buy something)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.93
¬ Remarkable(stand in line, be motivated by you wait your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.91
¬ Remarkable(stand in line, causes you wait your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Remarkable(stand in line, be used to get something)
Evidence: 0.89
¬ Remarkable(stand in line, be used to wait to get into show)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.11
¬ Typical(stand in line, causes you wait your turn)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.54
¬ Salient(stand in line, be motivated by hold place for someone else)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.58
¬ Salient(stand in line, requires do something popular)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.62
¬ Salient(stand in line, causes you get to wear your go)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.66
¬ Salient(stand in line, be motivated by get somewhere)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.57
¬ Salient(stand in line, be used to wait to get into show)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.19
¬ Typical(stand in line, causes you get to wear your go)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.71
¬ Salient(stand in line, be motivated by you wait your turn)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.74
¬ Salient(stand in line, causes you wait your turn)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.25
¬ Typical(stand in line, be motivated by get somewhere)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.28
¬ Typical(stand in line, be used to wait to get into show)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.34
¬ Typical(stand in line, be motivated by buy something)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.33
¬ Typical(stand in line, be motivated by hold place for someone else)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.10
Typical(stand in line, be used to get something)
Evidence: 0.45
¬ Typical(stand in line, requires do something popular)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Salient(stand in line, be used to get something)
Evidence: 0.10
¬ Typical(stand in line, be used to get something)
Evidence: 0.90
¬ Remarkable(stand in line, be used to get something)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(stand in line, be used to get something)
Evidence: 0.10
¬ Typical(stand in line, be used to get something)