stand in line: requires talk to person and annoy them

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires talk to person and annoy them 1.00
be used to wait to get something you want 0.78
requires other person 0.77
causes you get to wear your go 0.77
be motivated by hold place for someone else 0.77
be used to get something 0.77
be motivated by too many person be wait 0.76
be motivated by you wait your turn 0.76
requires do something popular 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.17
¬ Salient(stand in line, requires talk to person and annoy them)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.79
Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.10
¬ Typical(stand in line, be used to wait to get something you want)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.79
Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.10
¬ Typical(stand in line, be used to get something)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.79
Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.10
¬ Typical(stand in line, be motivated by you wait your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.79
Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.19
¬ Typical(stand in line, causes you get to wear your go)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.79
Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.22
¬ Typical(stand in line, be motivated by too many person be wait)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.79
Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.33
¬ Typical(stand in line, be motivated by hold place for someone else)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.79
Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.53
¬ Typical(stand in line, requires other person)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.79
Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.45
¬ Typical(stand in line, requires do something popular)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.24
Remarkable(stand in line, requires talk to person and annoy them)
Evidence: 0.33
¬ Remarkable(stand in line, requires other person)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.77
¬ Plausible(stand in line, requires other person)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.77
¬ Plausible(stand in line, requires do something popular)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.81
¬ Plausible(stand in line, be motivated by hold place for someone else)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.87
¬ Plausible(stand in line, be motivated by too many person be wait)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.94
¬ Plausible(stand in line, be used to wait to get something you want)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.90
¬ Plausible(stand in line, causes you get to wear your go)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.96
¬ Plausible(stand in line, be used to get something)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.95
¬ Plausible(stand in line, be motivated by you wait your turn)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.53
¬ Salient(stand in line, be motivated by too many person be wait)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.54
¬ Salient(stand in line, be motivated by hold place for someone else)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.57
¬ Salient(stand in line, requires other person)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.58
¬ Salient(stand in line, requires do something popular)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.62
¬ Salient(stand in line, causes you get to wear your go)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.24
Remarkable(stand in line, requires talk to person and annoy them)
Evidence: 0.68
¬ Remarkable(stand in line, requires do something popular)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.69
¬ Salient(stand in line, be used to wait to get something you want)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.71
¬ Salient(stand in line, be motivated by you wait your turn)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.78
¬ Salient(stand in line, be used to get something)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.24
Remarkable(stand in line, requires talk to person and annoy them)
Evidence: 0.85
¬ Remarkable(stand in line, be motivated by hold place for someone else)
0.21
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.77
Evidence: 0.24
Remarkable(stand in line, requires talk to person and annoy them)
Evidence: 0.88
¬ Remarkable(stand in line, causes you get to wear your go)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.24
Remarkable(stand in line, requires talk to person and annoy them)
Evidence: 0.90
¬ Remarkable(stand in line, be used to get something)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.24
Remarkable(stand in line, requires talk to person and annoy them)
Evidence: 0.91
¬ Remarkable(stand in line, be motivated by too many person be wait)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.24
Remarkable(stand in line, requires talk to person and annoy them)
Evidence: 0.94
¬ Remarkable(stand in line, be used to wait to get something you want)
0.19
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.76
Evidence: 0.24
Remarkable(stand in line, requires talk to person and annoy them)
Evidence: 0.93
¬ Remarkable(stand in line, be motivated by you wait your turn)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.17
Salient(stand in line, requires talk to person and annoy them)
Evidence: 0.79
¬ Typical(stand in line, requires talk to person and annoy them)
Evidence: 0.24
¬ Remarkable(stand in line, requires talk to person and annoy them)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.64
Plausible(stand in line, requires talk to person and annoy them)
Evidence: 0.79
¬ Typical(stand in line, requires talk to person and annoy them)