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stand in queue
:
be motivated by get ticket
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by get ticket
1.00
be motivated by buy ticket for concert
0.90
be motivated by you be buy ticket in england
0.82
be motivated by get something
0.79
be motivated by once you advance to head of queue you get something you want
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.77
Similarity weight:
1.00
Evidence:
0.39
Plausible(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.38
¬ Salient(
stand in queue
,
be motivated by get ticket
)
Similarity expansion
0.69
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.90
Evidence:
0.89
Typical(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.96
¬ Typical(
stand in queue
,
be motivated by buy ticket for concert
)
0.66
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.79
Evidence:
0.89
Typical(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.17
¬ Typical(
stand in queue
,
be motivated by get something
)
0.66
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.78
Evidence:
0.89
Typical(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.06
¬ Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.64
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.82
Evidence:
0.89
Typical(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.79
¬ Typical(
stand in queue
,
be motivated by you be buy ticket in england
)
0.62
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.90
Evidence:
0.39
Plausible(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.32
¬ Plausible(
stand in queue
,
be motivated by buy ticket for concert
)
0.61
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.90
Evidence:
0.38
Salient(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.33
¬ Salient(
stand in queue
,
be motivated by buy ticket for concert
)
0.60
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.90
Evidence:
0.47
Remarkable(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.42
¬ Remarkable(
stand in queue
,
be motivated by buy ticket for concert
)
0.54
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.82
Evidence:
0.38
Salient(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.37
¬ Salient(
stand in queue
,
be motivated by you be buy ticket in england
)
0.51
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.82
Evidence:
0.47
Remarkable(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.51
¬ Remarkable(
stand in queue
,
be motivated by you be buy ticket in england
)
0.50
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.82
Evidence:
0.39
Plausible(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.49
¬ Plausible(
stand in queue
,
be motivated by you be buy ticket in england
)
0.39
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.79
Evidence:
0.38
Salient(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.67
¬ Salient(
stand in queue
,
be motivated by get something
)
0.35
Rule weight:
0.85
Evidence weight:
0.52
Similarity weight:
0.79
Evidence:
0.47
Remarkable(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.90
¬ Remarkable(
stand in queue
,
be motivated by get something
)
0.34
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.78
Evidence:
0.38
Salient(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.78
¬ Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.33
Rule weight:
0.85
Evidence weight:
0.50
Similarity weight:
0.78
Evidence:
0.47
Remarkable(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.95
¬ Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.31
Rule weight:
0.85
Evidence weight:
0.45
Similarity weight:
0.79
Evidence:
0.39
Plausible(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.90
¬ Plausible(
stand in queue
,
be motivated by get something
)
0.27
Rule weight:
0.85
Evidence weight:
0.41
Similarity weight:
0.78
Evidence:
0.39
Plausible(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.97
¬ Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
Typical and Remarkable implies Salient
0.10
Rule weight:
0.14
Evidence weight:
0.74
Similarity weight:
1.00
Evidence:
0.38
Salient(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.89
¬ Typical(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.47
¬ Remarkable(
stand in queue
,
be motivated by get ticket
)
Typical implies Plausible
0.22
Rule weight:
0.48
Evidence weight:
0.46
Similarity weight:
1.00
Evidence:
0.39
Plausible(
stand in queue
,
be motivated by get ticket
)
⋁
Evidence:
0.89
¬ Typical(
stand in queue
,
be motivated by get ticket
)