stand in queue: be motivated by once you advance to head of queue you get something you want

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by once you advance to head of queue you get something you want 1.00
be motivated by you need to wait your turn 0.91
causes you be wait your turn 0.88
be motivated by i want to get something 0.87
be motivated by i would feel that wait for my turn would be worthwhile 0.86
be motivated by get something 0.86
be used to wait for something 0.85
requires find queue to stand in 0.85
requires wait your turn 0.85
requires find end of queue 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.78
¬ Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.95
¬ Plausible(stand in queue, causes you be wait your turn)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.87
¬ Plausible(stand in queue, be motivated by i want to get something)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.96
¬ Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.90
¬ Plausible(stand in queue, be motivated by get something)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.92
¬ Remarkable(stand in queue, causes you be wait your turn)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.83
¬ Plausible(stand in queue, requires find queue to stand in)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.94
¬ Plausible(stand in queue, be used to wait for something)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.73
¬ Plausible(stand in queue, requires find end of queue)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.99
¬ Plausible(stand in queue, requires wait your turn)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by i want to get something)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.91
¬ Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.90
¬ Remarkable(stand in queue, be motivated by get something)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.04
¬ Typical(stand in queue, requires wait your turn)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.89
¬ Remarkable(stand in queue, be used to wait for something)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.86
¬ Remarkable(stand in queue, requires find queue to stand in)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.81
¬ Remarkable(stand in queue, requires find end of queue)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.92
¬ Remarkable(stand in queue, requires wait your turn)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.10
¬ Typical(stand in queue, causes you be wait your turn)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.09
¬ Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.12
¬ Typical(stand in queue, be used to wait for something)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.65
¬ Salient(stand in queue, be motivated by i want to get something)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.74
¬ Salient(stand in queue, causes you be wait your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.60
¬ Salient(stand in queue, requires find end of queue)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.64
¬ Salient(stand in queue, requires find queue to stand in)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.67
¬ Salient(stand in queue, be motivated by get something)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.77
¬ Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by get something)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.75
¬ Salient(stand in queue, be used to wait for something)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.78
Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.89
¬ Salient(stand in queue, requires wait your turn)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.23
¬ Typical(stand in queue, be motivated by i want to get something)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.27
¬ Typical(stand in queue, requires find queue to stand in)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.06
Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.38
¬ Typical(stand in queue, requires find end of queue)

Typical and Remarkable implies Salient

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
Evidence: 0.06
¬ Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)