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stand in queue
:
be motivated by once you advance to head of queue you get something you want
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by once you advance to head of queue you get something you want
1.00
be motivated by you need to wait your turn
0.91
causes you be wait your turn
0.88
be motivated by i want to get something
0.87
be motivated by i would feel that wait for my turn would be worthwhile
0.86
be motivated by get something
0.86
be used to wait for something
0.85
requires find queue to stand in
0.85
requires wait your turn
0.85
requires find end of queue
0.84
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.78
¬ Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
Similarity expansion
0.76
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.91
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.98
¬ Plausible(
stand in queue
,
be motivated by you need to wait your turn
)
0.74
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.91
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.05
¬ Typical(
stand in queue
,
be motivated by you need to wait your turn
)
0.74
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.91
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.94
¬ Remarkable(
stand in queue
,
be motivated by you need to wait your turn
)
0.73
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.88
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.95
¬ Plausible(
stand in queue
,
causes you be wait your turn
)
0.72
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.87
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.87
¬ Plausible(
stand in queue
,
be motivated by i want to get something
)
0.72
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.86
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.96
¬ Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.71
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.86
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.90
¬ Plausible(
stand in queue
,
be motivated by get something
)
0.71
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.88
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.92
¬ Remarkable(
stand in queue
,
causes you be wait your turn
)
0.71
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.85
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.83
¬ Plausible(
stand in queue
,
requires find queue to stand in
)
0.71
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.85
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.94
¬ Plausible(
stand in queue
,
be used to wait for something
)
0.71
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.84
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.73
¬ Plausible(
stand in queue
,
requires find end of queue
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.85
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.99
¬ Plausible(
stand in queue
,
requires wait your turn
)
0.71
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.87
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.87
¬ Remarkable(
stand in queue
,
be motivated by i want to get something
)
0.70
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.86
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.91
¬ Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.70
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.86
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.90
¬ Remarkable(
stand in queue
,
be motivated by get something
)
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.85
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.04
¬ Typical(
stand in queue
,
requires wait your turn
)
0.69
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.85
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.89
¬ Remarkable(
stand in queue
,
be used to wait for something
)
0.69
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.85
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.86
¬ Remarkable(
stand in queue
,
requires find queue to stand in
)
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.84
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.81
¬ Remarkable(
stand in queue
,
requires find end of queue
)
0.69
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.85
Evidence:
0.95
Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.92
¬ Remarkable(
stand in queue
,
requires wait your turn
)
0.68
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.88
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.10
¬ Typical(
stand in queue
,
causes you be wait your turn
)
0.68
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.09
¬ Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.64
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.85
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.12
¬ Typical(
stand in queue
,
be used to wait for something
)
0.64
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.91
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.83
¬ Salient(
stand in queue
,
be motivated by you need to wait your turn
)
0.64
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.87
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.65
¬ Salient(
stand in queue
,
be motivated by i want to get something
)
0.63
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.88
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.74
¬ Salient(
stand in queue
,
causes you be wait your turn
)
0.63
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.84
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.60
¬ Salient(
stand in queue
,
requires find end of queue
)
0.62
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.85
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.64
¬ Salient(
stand in queue
,
requires find queue to stand in
)
0.62
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.86
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.67
¬ Salient(
stand in queue
,
be motivated by get something
)
0.61
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.86
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.77
¬ Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.61
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.86
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.17
¬ Typical(
stand in queue
,
be motivated by get something
)
0.61
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.85
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.75
¬ Salient(
stand in queue
,
be used to wait for something
)
0.58
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.85
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.89
¬ Salient(
stand in queue
,
requires wait your turn
)
0.58
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.87
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.23
¬ Typical(
stand in queue
,
be motivated by i want to get something
)
0.54
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.85
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.27
¬ Typical(
stand in queue
,
requires find queue to stand in
)
0.46
Rule weight:
0.85
Evidence weight:
0.64
Similarity weight:
0.84
Evidence:
0.06
Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.38
¬ Typical(
stand in queue
,
requires find end of queue
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.78
Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.06
¬ Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.95
¬ Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.97
Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
⋁
Evidence:
0.06
¬ Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)