stand in queue: requires wait your turn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires wait your turn 1.00
causes wait your turn 0.98
causes you be wait your turn 0.97
be motivated by you need to wait your turn 0.96
requires wait 0.92
be used to wait for something 0.89
be used to wait 0.89
be motivated by take your turn 0.88
requires wait in line 0.87
requires be ready to wait 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.89
¬ Salient(stand in queue, requires wait your turn)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.96
¬ Plausible(stand in queue, causes wait your turn)
0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.97
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.95
¬ Plausible(stand in queue, causes you be wait your turn)
0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.98
¬ Plausible(stand in queue, requires wait)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.90
¬ Remarkable(stand in queue, causes wait your turn)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.92
¬ Remarkable(stand in queue, causes you be wait your turn)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.77
¬ Salient(stand in queue, causes wait your turn)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.74
¬ Salient(stand in queue, causes you be wait your turn)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.10
¬ Typical(stand in queue, causes wait your turn)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.94
¬ Plausible(stand in queue, be used to wait for something)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.94
¬ Plausible(stand in queue, be used to wait)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.10
¬ Typical(stand in queue, causes you be wait your turn)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by take your turn)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.99
¬ Plausible(stand in queue, requires wait in line)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.06
¬ Typical(stand in queue, requires wait)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.95
¬ Plausible(stand in queue, requires be ready to wait)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.86
¬ Remarkable(stand in queue, requires wait)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.82
¬ Remarkable(stand in queue, be used to wait)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.05
¬ Typical(stand in queue, requires wait in line)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.88
¬ Salient(stand in queue, requires wait)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.89
¬ Remarkable(stand in queue, be used to wait for something)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.75
¬ Salient(stand in queue, be used to wait for something)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.86
¬ Remarkable(stand in queue, be motivated by take your turn)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.80
¬ Salient(stand in queue, be used to wait)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by take your turn)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.79
¬ Remarkable(stand in queue, requires be ready to wait)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.92
Remarkable(stand in queue, requires wait your turn)
Evidence: 0.91
¬ Remarkable(stand in queue, requires wait in line)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.80
¬ Salient(stand in queue, requires be ready to wait)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.12
¬ Typical(stand in queue, be used to wait for something)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.89
¬ Salient(stand in queue, requires wait in line)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.14
¬ Typical(stand in queue, be used to wait)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.15
¬ Typical(stand in queue, requires be ready to wait)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.04
Typical(stand in queue, requires wait your turn)
Evidence: 0.18
¬ Typical(stand in queue, be motivated by take your turn)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.89
Salient(stand in queue, requires wait your turn)
Evidence: 0.04
¬ Typical(stand in queue, requires wait your turn)
Evidence: 0.92
¬ Remarkable(stand in queue, requires wait your turn)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(stand in queue, requires wait your turn)
Evidence: 0.04
¬ Typical(stand in queue, requires wait your turn)