stand in queue: requires wait

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires wait 1.00
be used to wait 0.97
requires be ready to wait 0.92
be used to wait for something 0.92
requires wait in line 0.92
requires wait your turn 0.92
causes wait your turn 0.88
be used to wait to be serve 0.87
be motivated by you need to wait your turn 0.86
causes you be wait your turn 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.88
¬ Salient(stand in queue, requires wait)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.94
¬ Plausible(stand in queue, be used to wait)
0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.95
¬ Plausible(stand in queue, requires be ready to wait)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.94
¬ Plausible(stand in queue, be used to wait for something)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.99
¬ Plausible(stand in queue, requires wait in line)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.99
¬ Plausible(stand in queue, requires wait your turn)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.04
¬ Typical(stand in queue, requires wait your turn)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.80
¬ Salient(stand in queue, be used to wait)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.05
¬ Typical(stand in queue, requires wait in line)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.96
¬ Plausible(stand in queue, causes wait your turn)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.64
¬ Plausible(stand in queue, be used to wait to be serve)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.82
¬ Remarkable(stand in queue, be used to wait)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.95
¬ Plausible(stand in queue, causes you be wait your turn)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.14
¬ Typical(stand in queue, be used to wait)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.75
¬ Salient(stand in queue, be used to wait for something)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.80
¬ Salient(stand in queue, requires be ready to wait)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.89
¬ Salient(stand in queue, requires wait in line)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.46
¬ Salient(stand in queue, be used to wait to be serve)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.89
¬ Salient(stand in queue, requires wait your turn)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.79
¬ Remarkable(stand in queue, requires be ready to wait)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.12
¬ Typical(stand in queue, be used to wait for something)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.89
¬ Remarkable(stand in queue, be used to wait for something)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.91
¬ Remarkable(stand in queue, requires wait in line)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.15
¬ Typical(stand in queue, requires be ready to wait)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.10
¬ Typical(stand in queue, causes wait your turn)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.77
¬ Salient(stand in queue, causes wait your turn)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.92
¬ Remarkable(stand in queue, requires wait your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.74
¬ Salient(stand in queue, causes you be wait your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.73
¬ Remarkable(stand in queue, be used to wait to be serve)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.10
¬ Typical(stand in queue, causes you be wait your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.90
¬ Remarkable(stand in queue, causes wait your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.92
¬ Remarkable(stand in queue, causes you be wait your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.86
Remarkable(stand in queue, requires wait)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.35
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.87
Evidence: 0.06
Typical(stand in queue, requires wait)
Evidence: 0.57
¬ Typical(stand in queue, be used to wait to be serve)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.88
Salient(stand in queue, requires wait)
Evidence: 0.06
¬ Typical(stand in queue, requires wait)
Evidence: 0.86
¬ Remarkable(stand in queue, requires wait)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(stand in queue, requires wait)
Evidence: 0.06
¬ Typical(stand in queue, requires wait)