stand in queue: causes you be wait your turn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you be wait your turn 1.00
causes wait your turn 0.99
requires wait your turn 0.97
be motivated by you need to wait your turn 0.96
be motivated by take your turn 0.89
be used to wait for something 0.88
be motivated by once you advance to head of queue you get something you want 0.88
be motivated by your turn 0.87
be used to wait 0.86
requires wait 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.74
¬ Salient(stand in queue, causes you be wait your turn)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.96
¬ Plausible(stand in queue, causes wait your turn)
0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.04
¬ Typical(stand in queue, requires wait your turn)
0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.99
¬ Plausible(stand in queue, requires wait your turn)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.78
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.90
¬ Remarkable(stand in queue, causes wait your turn)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.10
¬ Typical(stand in queue, causes wait your turn)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.92
¬ Remarkable(stand in queue, requires wait your turn)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by take your turn)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.94
¬ Plausible(stand in queue, be used to wait for something)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.97
¬ Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by your turn)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.06
¬ Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.86
¬ Remarkable(stand in queue, be motivated by take your turn)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.94
¬ Plausible(stand in queue, be used to wait)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.89
¬ Remarkable(stand in queue, be used to wait for something)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.98
¬ Plausible(stand in queue, requires wait)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.06
¬ Typical(stand in queue, requires wait)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by your turn)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.95
¬ Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.82
¬ Remarkable(stand in queue, be used to wait)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Remarkable(stand in queue, causes you be wait your turn)
Evidence: 0.86
¬ Remarkable(stand in queue, requires wait)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.77
¬ Salient(stand in queue, causes wait your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.12
¬ Typical(stand in queue, be used to wait for something)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.14
¬ Typical(stand in queue, be used to wait)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.89
¬ Salient(stand in queue, requires wait your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.18
¬ Typical(stand in queue, be motivated by take your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.10
Typical(stand in queue, causes you be wait your turn)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by your turn)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by take your turn)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by your turn)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.75
¬ Salient(stand in queue, be used to wait for something)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.78
¬ Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.80
¬ Salient(stand in queue, be used to wait)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.88
¬ Salient(stand in queue, requires wait)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.74
Salient(stand in queue, causes you be wait your turn)
Evidence: 0.10
¬ Typical(stand in queue, causes you be wait your turn)
Evidence: 0.92
¬ Remarkable(stand in queue, causes you be wait your turn)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(stand in queue, causes you be wait your turn)
Evidence: 0.10
¬ Typical(stand in queue, causes you be wait your turn)