Dice
About
Dialogues
Browse full collection
stand in queue
:
be motivated by i would feel that wait for my turn would be worthwhile
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by i would feel that wait for my turn would be worthwhile
1.00
be motivated by i want to get something
0.91
be motivated by you need to wait your turn
0.88
requires i want it
0.88
be motivated by once you advance to head of queue you get something you want
0.86
be motivated by it would give me advantage
0.86
be motivated by get something
0.86
causes you be wait your turn
0.86
be used to wait for something
0.85
be motivated by take your turn
0.84
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.77
¬ Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
Similarity expansion
0.75
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.91
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.87
¬ Plausible(
stand in queue
,
be motivated by i want to get something
)
0.73
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.88
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.98
¬ Plausible(
stand in queue
,
be motivated by you need to wait your turn
)
0.72
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.88
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.86
¬ Plausible(
stand in queue
,
requires i want it
)
0.72
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.88
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.05
¬ Typical(
stand in queue
,
be motivated by you need to wait your turn
)
0.72
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.91
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.87
¬ Remarkable(
stand in queue
,
be motivated by i want to get something
)
0.71
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.86
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.97
¬ Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.86
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.86
¬ Plausible(
stand in queue
,
be motivated by it would give me advantage
)
0.71
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.86
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.90
¬ Plausible(
stand in queue
,
be motivated by get something
)
0.70
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.86
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.95
¬ Plausible(
stand in queue
,
causes you be wait your turn
)
0.70
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.88
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.73
¬ Remarkable(
stand in queue
,
requires i want it
)
0.70
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.85
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.94
¬ Plausible(
stand in queue
,
be used to wait for something
)
0.70
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.86
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.06
¬ Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.69
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.88
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.94
¬ Remarkable(
stand in queue
,
be motivated by you need to wait your turn
)
0.69
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.84
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.91
¬ Plausible(
stand in queue
,
be motivated by take your turn
)
0.68
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.86
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.83
¬ Remarkable(
stand in queue
,
be motivated by it would give me advantage
)
0.68
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.95
¬ Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.67
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.90
¬ Remarkable(
stand in queue
,
be motivated by get something
)
0.67
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.86
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.92
¬ Remarkable(
stand in queue
,
causes you be wait your turn
)
0.67
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.85
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.89
¬ Remarkable(
stand in queue
,
be used to wait for something
)
0.66
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.86
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.10
¬ Typical(
stand in queue
,
causes you be wait your turn
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.91
Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.86
¬ Remarkable(
stand in queue
,
be motivated by take your turn
)
0.66
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.91
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.65
¬ Salient(
stand in queue
,
be motivated by i want to get something
)
0.64
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.85
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.12
¬ Typical(
stand in queue
,
be used to wait for something
)
0.63
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.88
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.66
¬ Salient(
stand in queue
,
requires i want it
)
0.62
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.86
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.64
¬ Salient(
stand in queue
,
be motivated by it would give me advantage
)
0.62
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.86
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.17
¬ Typical(
stand in queue
,
be motivated by get something
)
0.62
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.86
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.67
¬ Salient(
stand in queue
,
be motivated by get something
)
0.61
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.91
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.23
¬ Typical(
stand in queue
,
be motivated by i want to get something
)
0.61
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.88
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.83
¬ Salient(
stand in queue
,
be motivated by you need to wait your turn
)
0.61
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.86
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.74
¬ Salient(
stand in queue
,
causes you be wait your turn
)
0.60
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.86
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.78
¬ Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.60
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.85
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.75
¬ Salient(
stand in queue
,
be used to wait for something
)
0.60
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.84
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.71
¬ Salient(
stand in queue
,
be motivated by take your turn
)
0.60
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.84
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.18
¬ Typical(
stand in queue
,
be motivated by take your turn
)
0.56
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.86
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.27
¬ Typical(
stand in queue
,
be motivated by it would give me advantage
)
0.55
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.88
Evidence:
0.09
Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.30
¬ Typical(
stand in queue
,
requires i want it
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.77
Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.09
¬ Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.91
¬ Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.96
Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
⋁
Evidence:
0.09
¬ Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)