stand in queue: be motivated by i would feel that wait for my turn would be worthwhile

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by i would feel that wait for my turn would be worthwhile 1.00
be motivated by i want to get something 0.91
be motivated by you need to wait your turn 0.88
requires i want it 0.88
be motivated by once you advance to head of queue you get something you want 0.86
be motivated by it would give me advantage 0.86
be motivated by get something 0.86
causes you be wait your turn 0.86
be used to wait for something 0.85
be motivated by take your turn 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.77
¬ Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.87
¬ Plausible(stand in queue, be motivated by i want to get something)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.86
¬ Plausible(stand in queue, requires i want it)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by i want to get something)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.97
¬ Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.86
¬ Plausible(stand in queue, be motivated by it would give me advantage)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.90
¬ Plausible(stand in queue, be motivated by get something)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.95
¬ Plausible(stand in queue, causes you be wait your turn)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.73
¬ Remarkable(stand in queue, requires i want it)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.94
¬ Plausible(stand in queue, be used to wait for something)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.06
¬ Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by take your turn)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.83
¬ Remarkable(stand in queue, be motivated by it would give me advantage)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.95
¬ Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.90
¬ Remarkable(stand in queue, be motivated by get something)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.92
¬ Remarkable(stand in queue, causes you be wait your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.89
¬ Remarkable(stand in queue, be used to wait for something)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.10
¬ Typical(stand in queue, causes you be wait your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.91
Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.86
¬ Remarkable(stand in queue, be motivated by take your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.65
¬ Salient(stand in queue, be motivated by i want to get something)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.12
¬ Typical(stand in queue, be used to wait for something)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.66
¬ Salient(stand in queue, requires i want it)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.64
¬ Salient(stand in queue, be motivated by it would give me advantage)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by get something)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.67
¬ Salient(stand in queue, be motivated by get something)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.23
¬ Typical(stand in queue, be motivated by i want to get something)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.74
¬ Salient(stand in queue, causes you be wait your turn)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.78
¬ Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.75
¬ Salient(stand in queue, be used to wait for something)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.77
Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by take your turn)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.18
¬ Typical(stand in queue, be motivated by take your turn)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.27
¬ Typical(stand in queue, be motivated by it would give me advantage)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.09
Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.30
¬ Typical(stand in queue, requires i want it)

Typical and Remarkable implies Salient

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
Evidence: 0.09
¬ Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)