stand in queue: be motivated by get something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by get something 1.00
be motivated by i want to get something 0.90
be motivated by it would give me advantage 0.86
be motivated by your turn 0.86
be motivated by i would feel that wait for my turn would be worthwhile 0.86
be motivated by once you advance to head of queue you get something you want 0.86
be motivated by turn 0.85
be motivated by purchase something 0.85
be motivated by you need to wait your turn 0.85
be motivated by take your turn 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.67
¬ Salient(stand in queue, be motivated by get something)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by i want to get something)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.87
¬ Plausible(stand in queue, be motivated by i want to get something)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.06
¬ Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.09
¬ Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.83
¬ Remarkable(stand in queue, be motivated by it would give me advantage)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.86
¬ Plausible(stand in queue, be motivated by it would give me advantage)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.75
¬ Remarkable(stand in queue, be motivated by purchase something)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.77
¬ Remarkable(stand in queue, be motivated by turn)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.77
¬ Plausible(stand in queue, be motivated by purchase something)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.82
¬ Plausible(stand in queue, be motivated by turn)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.91
¬ Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.95
¬ Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.96
¬ Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.86
¬ Remarkable(stand in queue, be motivated by take your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.97
¬ Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by take your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(stand in queue, be motivated by get something)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.23
¬ Typical(stand in queue, be motivated by i want to get something)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.18
¬ Typical(stand in queue, be motivated by take your turn)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.65
¬ Salient(stand in queue, be motivated by i want to get something)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.56
¬ Salient(stand in queue, be motivated by purchase something)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.59
¬ Salient(stand in queue, be motivated by turn)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.64
¬ Salient(stand in queue, be motivated by it would give me advantage)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.27
¬ Typical(stand in queue, be motivated by it would give me advantage)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by your turn)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by take your turn)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.77
¬ Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.78
¬ Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.34
¬ Typical(stand in queue, be motivated by turn)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.17
Typical(stand in queue, be motivated by get something)
Evidence: 0.42
¬ Typical(stand in queue, be motivated by purchase something)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.67
Salient(stand in queue, be motivated by get something)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by get something)
Evidence: 0.90
¬ Remarkable(stand in queue, be motivated by get something)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(stand in queue, be motivated by get something)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by get something)