stand in queue: be motivated by turn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by turn 1.00
be motivated by your turn 0.95
be motivated by take your turn 0.92
be used to take turn 0.86
be motivated by get something 0.85
be motivated by you need to wait your turn 0.82
causes wait your turn 0.79
be motivated by reach end of it 0.78
requires wait your turn 0.78
be motivated by it would give me advantage 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.59
¬ Salient(stand in queue, be motivated by turn)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by your turn)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.18
¬ Typical(stand in queue, be motivated by take your turn)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by take your turn)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by your turn)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.04
¬ Typical(stand in queue, requires wait your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by get something)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.10
¬ Typical(stand in queue, causes wait your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.86
¬ Remarkable(stand in queue, be motivated by take your turn)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.68
¬ Remarkable(stand in queue, be used to take turn)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.25
¬ Typical(stand in queue, be used to take turn)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.90
¬ Plausible(stand in queue, be used to take turn)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.90
¬ Plausible(stand in queue, be motivated by get something)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.69
¬ Plausible(stand in queue, be motivated by reach end of it)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.90
¬ Remarkable(stand in queue, be motivated by get something)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by your turn)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.86
¬ Plausible(stand in queue, be motivated by it would give me advantage)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.71
¬ Remarkable(stand in queue, be motivated by reach end of it)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.96
¬ Plausible(stand in queue, causes wait your turn)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by take your turn)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.27
¬ Typical(stand in queue, be motivated by it would give me advantage)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.99
¬ Plausible(stand in queue, requires wait your turn)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.83
¬ Remarkable(stand in queue, be motivated by it would give me advantage)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.90
¬ Remarkable(stand in queue, causes wait your turn)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.49
¬ Salient(stand in queue, be motivated by reach end of it)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.77
Remarkable(stand in queue, be motivated by turn)
Evidence: 0.92
¬ Remarkable(stand in queue, requires wait your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.67
¬ Salient(stand in queue, be motivated by get something)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.74
¬ Salient(stand in queue, be used to take turn)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.64
¬ Salient(stand in queue, be motivated by it would give me advantage)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.77
¬ Salient(stand in queue, causes wait your turn)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.34
Typical(stand in queue, be motivated by turn)
Evidence: 0.53
¬ Typical(stand in queue, be motivated by reach end of it)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.89
¬ Salient(stand in queue, requires wait your turn)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.59
Salient(stand in queue, be motivated by turn)
Evidence: 0.34
¬ Typical(stand in queue, be motivated by turn)
Evidence: 0.77
¬ Remarkable(stand in queue, be motivated by turn)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.82
Plausible(stand in queue, be motivated by turn)
Evidence: 0.34
¬ Typical(stand in queue, be motivated by turn)