stand in queue: be motivated by purchase something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by purchase something 1.00
be motivated by get something 0.85
be used to obtain that which one want 0.80
be motivated by i would feel that wait for my turn would be worthwhile 0.79
be motivated by i want to get something 0.79
be motivated by your turn 0.78
be motivated by buy ticket for concert 0.77
be motivated by it be necessary 0.77
be motivated by take your turn 0.77
be motivated by it would give me advantage 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.56
¬ Salient(stand in queue, be motivated by purchase something)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by get something)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.09
¬ Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.11
¬ Typical(stand in queue, be used to obtain that which one want)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.32
¬ Plausible(stand in queue, be motivated by buy ticket for concert)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by your turn)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.42
¬ Remarkable(stand in queue, be motivated by buy ticket for concert)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.18
¬ Typical(stand in queue, be motivated by take your turn)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.23
¬ Typical(stand in queue, be motivated by i want to get something)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.90
¬ Plausible(stand in queue, be motivated by get something)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.33
¬ Salient(stand in queue, be motivated by buy ticket for concert)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.90
¬ Remarkable(stand in queue, be motivated by get something)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.27
¬ Typical(stand in queue, be motivated by it would give me advantage)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.29
¬ Typical(stand in queue, be motivated by it be necessary)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.87
¬ Plausible(stand in queue, be motivated by i want to get something)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.85
¬ Remarkable(stand in queue, be used to obtain that which one want)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.78
¬ Remarkable(stand in queue, be motivated by it be necessary)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.96
¬ Plausible(stand in queue, be used to obtain that which one want)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.85
¬ Plausible(stand in queue, be motivated by it be necessary)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by i want to get something)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.86
¬ Plausible(stand in queue, be motivated by it would give me advantage)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.96
¬ Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.91
¬ Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.83
¬ Remarkable(stand in queue, be motivated by it would give me advantage)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.91
¬ Plausible(stand in queue, be motivated by take your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.75
Remarkable(stand in queue, be motivated by purchase something)
Evidence: 0.86
¬ Remarkable(stand in queue, be motivated by take your turn)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.67
¬ Salient(stand in queue, be motivated by get something)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.65
¬ Salient(stand in queue, be motivated by i want to get something)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.64
¬ Salient(stand in queue, be motivated by it would give me advantage)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.66
¬ Salient(stand in queue, be motivated by it be necessary)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by your turn)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.71
¬ Salient(stand in queue, be motivated by take your turn)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.77
¬ Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.81
¬ Salient(stand in queue, be used to obtain that which one want)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.42
Typical(stand in queue, be motivated by purchase something)
Evidence: 0.96
¬ Typical(stand in queue, be motivated by buy ticket for concert)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.56
Salient(stand in queue, be motivated by purchase something)
Evidence: 0.42
¬ Typical(stand in queue, be motivated by purchase something)
Evidence: 0.75
¬ Remarkable(stand in queue, be motivated by purchase something)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.77
Plausible(stand in queue, be motivated by purchase something)
Evidence: 0.42
¬ Typical(stand in queue, be motivated by purchase something)