stand in queue: be used to obtain that which one want

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to obtain that which one want 1.00
be motivated by i would feel that wait for my turn would be worthwhile 0.82
be motivated by it would give me advantage 0.81
be motivated by i want to get something 0.81
be motivated by you need to wait your turn 0.80
be motivated by purchase something 0.80
be motivated by once you advance to head of queue you get something you want 0.80
be motivated by get something 0.80
be motivated by it be necessary 0.79
requires i want it 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.81
¬ Salient(stand in queue, be used to obtain that which one want)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.96
¬ Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.86
¬ Plausible(stand in queue, be motivated by it would give me advantage)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.87
¬ Plausible(stand in queue, be motivated by i want to get something)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.77
¬ Plausible(stand in queue, be motivated by purchase something)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.97
¬ Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.90
¬ Plausible(stand in queue, be motivated by get something)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.85
¬ Plausible(stand in queue, be motivated by it be necessary)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.06
¬ Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.09
¬ Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.86
¬ Plausible(stand in queue, requires i want it)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.56
¬ Salient(stand in queue, be motivated by purchase something)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.75
¬ Remarkable(stand in queue, be motivated by purchase something)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.83
¬ Remarkable(stand in queue, be motivated by it would give me advantage)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.91
¬ Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.64
¬ Salient(stand in queue, be motivated by it would give me advantage)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.65
¬ Salient(stand in queue, be motivated by i want to get something)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by i want to get something)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.78
¬ Remarkable(stand in queue, be motivated by it be necessary)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.77
¬ Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.73
¬ Remarkable(stand in queue, requires i want it)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.67
¬ Salient(stand in queue, be motivated by get something)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.90
¬ Remarkable(stand in queue, be motivated by get something)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.85
Remarkable(stand in queue, be used to obtain that which one want)
Evidence: 0.95
¬ Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.66
¬ Salient(stand in queue, be motivated by it be necessary)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.66
¬ Salient(stand in queue, requires i want it)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.78
¬ Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.17
¬ Typical(stand in queue, be motivated by get something)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.23
¬ Typical(stand in queue, be motivated by i want to get something)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.27
¬ Typical(stand in queue, be motivated by it would give me advantage)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.29
¬ Typical(stand in queue, be motivated by it be necessary)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.30
¬ Typical(stand in queue, requires i want it)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.11
Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.42
¬ Typical(stand in queue, be motivated by purchase something)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(stand in queue, be used to obtain that which one want)
Evidence: 0.11
¬ Typical(stand in queue, be used to obtain that which one want)
Evidence: 0.85
¬ Remarkable(stand in queue, be used to obtain that which one want)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(stand in queue, be used to obtain that which one want)
Evidence: 0.11
¬ Typical(stand in queue, be used to obtain that which one want)