stand in queue: requires i want it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires i want it 1.00
be motivated by i want to get something 0.95
be motivated by i would feel that wait for my turn would be worthwhile 0.88
be used to something you absolutly must do 0.87
be motivated by you need to wait your turn 0.81
be motivated by once you advance to head of queue you get something you want 0.81
be used to obtain that which one want 0.78
be motivated by you be buy ticket in england 0.78
causes you be wait your turn 0.78
be motivated by it would give me advantage 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.66
¬ Salient(stand in queue, requires i want it)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.87
¬ Plausible(stand in queue, be motivated by i want to get something)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.09
¬ Typical(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.23
¬ Typical(stand in queue, be motivated by i want to get something)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.05
¬ Typical(stand in queue, be motivated by you need to wait your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.06
¬ Typical(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.15
¬ Typical(stand in queue, be used to something you absolutly must do)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.96
¬ Plausible(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.95
¬ Plausible(stand in queue, be used to something you absolutly must do)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.65
¬ Salient(stand in queue, be motivated by i want to get something)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.87
¬ Remarkable(stand in queue, be motivated by i want to get something)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.49
¬ Plausible(stand in queue, be motivated by you be buy ticket in england)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.10
¬ Typical(stand in queue, causes you be wait your turn)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.11
¬ Typical(stand in queue, be used to obtain that which one want)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.70
¬ Remarkable(stand in queue, be used to something you absolutly must do)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.97
¬ Plausible(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.98
¬ Plausible(stand in queue, be motivated by you need to wait your turn)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.37
¬ Salient(stand in queue, be motivated by you be buy ticket in england)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.86
¬ Plausible(stand in queue, be motivated by it would give me advantage)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.96
¬ Plausible(stand in queue, be used to obtain that which one want)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.95
¬ Plausible(stand in queue, causes you be wait your turn)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.51
¬ Remarkable(stand in queue, be motivated by you be buy ticket in england)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.91
¬ Remarkable(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.77
¬ Salient(stand in queue, be motivated by i would feel that wait for my turn would be worthwhile)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.27
¬ Typical(stand in queue, be motivated by it would give me advantage)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.83
¬ Salient(stand in queue, be used to something you absolutly must do)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.94
¬ Remarkable(stand in queue, be motivated by you need to wait your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.95
¬ Remarkable(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.85
¬ Remarkable(stand in queue, be used to obtain that which one want)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.64
¬ Salient(stand in queue, be motivated by it would give me advantage)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.83
¬ Remarkable(stand in queue, be motivated by it would give me advantage)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.78
¬ Salient(stand in queue, be motivated by once you advance to head of queue you get something you want)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.73
Remarkable(stand in queue, requires i want it)
Evidence: 0.92
¬ Remarkable(stand in queue, causes you be wait your turn)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.74
¬ Salient(stand in queue, causes you be wait your turn)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.83
¬ Salient(stand in queue, be motivated by you need to wait your turn)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.81
¬ Salient(stand in queue, be used to obtain that which one want)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.30
Typical(stand in queue, requires i want it)
Evidence: 0.79
¬ Typical(stand in queue, be motivated by you be buy ticket in england)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.66
Salient(stand in queue, requires i want it)
Evidence: 0.30
¬ Typical(stand in queue, requires i want it)
Evidence: 0.73
¬ Remarkable(stand in queue, requires i want it)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(stand in queue, requires i want it)
Evidence: 0.30
¬ Typical(stand in queue, requires i want it)