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stand in queue
:
requires i want it
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires i want it
1.00
be motivated by i want to get something
0.95
be motivated by i would feel that wait for my turn would be worthwhile
0.88
be used to something you absolutly must do
0.87
be motivated by you need to wait your turn
0.81
be motivated by once you advance to head of queue you get something you want
0.81
be used to obtain that which one want
0.78
be motivated by you be buy ticket in england
0.78
causes you be wait your turn
0.78
be motivated by it would give me advantage
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.66
¬ Salient(
stand in queue
,
requires i want it
)
Similarity expansion
0.71
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.95
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.87
¬ Plausible(
stand in queue
,
be motivated by i want to get something
)
0.70
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.88
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.09
¬ Typical(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.68
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.95
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.23
¬ Typical(
stand in queue
,
be motivated by i want to get something
)
0.67
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.81
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.05
¬ Typical(
stand in queue
,
be motivated by you need to wait your turn
)
0.66
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.81
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.06
¬ Typical(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.66
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.87
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.15
¬ Typical(
stand in queue
,
be used to something you absolutly must do
)
0.64
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.88
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.96
¬ Plausible(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.64
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.87
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.95
¬ Plausible(
stand in queue
,
be used to something you absolutly must do
)
0.63
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.95
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.65
¬ Salient(
stand in queue
,
be motivated by i want to get something
)
0.62
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.95
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.87
¬ Remarkable(
stand in queue
,
be motivated by i want to get something
)
0.62
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.78
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.49
¬ Plausible(
stand in queue
,
be motivated by you be buy ticket in england
)
0.62
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.78
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.10
¬ Typical(
stand in queue
,
causes you be wait your turn
)
0.61
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.78
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.11
¬ Typical(
stand in queue
,
be used to obtain that which one want
)
0.60
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.87
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.70
¬ Remarkable(
stand in queue
,
be used to something you absolutly must do
)
0.59
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.81
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.97
¬ Plausible(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.59
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.81
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.98
¬ Plausible(
stand in queue
,
be motivated by you need to wait your turn
)
0.58
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.78
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.37
¬ Salient(
stand in queue
,
be motivated by you be buy ticket in england
)
0.58
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.77
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.86
¬ Plausible(
stand in queue
,
be motivated by it would give me advantage
)
0.58
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.78
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.96
¬ Plausible(
stand in queue
,
be used to obtain that which one want
)
0.57
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.78
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.95
¬ Plausible(
stand in queue
,
causes you be wait your turn
)
0.57
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.78
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.51
¬ Remarkable(
stand in queue
,
be motivated by you be buy ticket in england
)
0.57
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.88
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.91
¬ Remarkable(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.55
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.88
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.77
¬ Salient(
stand in queue
,
be motivated by i would feel that wait for my turn would be worthwhile
)
0.54
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.77
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.27
¬ Typical(
stand in queue
,
be motivated by it would give me advantage
)
0.53
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.87
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.83
¬ Salient(
stand in queue
,
be used to something you absolutly must do
)
0.52
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.81
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.94
¬ Remarkable(
stand in queue
,
be motivated by you need to wait your turn
)
0.52
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.81
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.95
¬ Remarkable(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.78
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.85
¬ Remarkable(
stand in queue
,
be used to obtain that which one want
)
0.51
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.77
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.64
¬ Salient(
stand in queue
,
be motivated by it would give me advantage
)
0.51
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.77
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.83
¬ Remarkable(
stand in queue
,
be motivated by it would give me advantage
)
0.50
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.81
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.78
¬ Salient(
stand in queue
,
be motivated by once you advance to head of queue you get something you want
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.78
Evidence:
0.73
Remarkable(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.92
¬ Remarkable(
stand in queue
,
causes you be wait your turn
)
0.50
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.78
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.74
¬ Salient(
stand in queue
,
causes you be wait your turn
)
0.49
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.81
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.83
¬ Salient(
stand in queue
,
be motivated by you need to wait your turn
)
0.48
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.78
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.81
¬ Salient(
stand in queue
,
be used to obtain that which one want
)
0.29
Rule weight:
0.85
Evidence weight:
0.44
Similarity weight:
0.78
Evidence:
0.30
Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.79
¬ Typical(
stand in queue
,
be motivated by you be buy ticket in england
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.66
Salient(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.30
¬ Typical(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.73
¬ Remarkable(
stand in queue
,
requires i want it
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.86
Plausible(
stand in queue
,
requires i want it
)
⋁
Evidence:
0.30
¬ Typical(
stand in queue
,
requires i want it
)