strike match: causes you can then light candle

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you can then light candle 1.00
be used to light candle 0.92
causes you can light fire 0.89
be motivated by you want to light fire 0.85
be motivated by you need to light fire 0.84
be used to light it 0.84
be motivated by you need to light your campfire 0.82
be used to light something on fire 0.82
be used to light sigarette 0.81
be motivated by light it 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.60
¬ Salient(strike match, causes you can then light candle)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.80
¬ Plausible(strike match, be used to light candle)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.03
¬ Typical(strike match, causes you can light fire)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.99
¬ Plausible(strike match, causes you can light fire)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.80
¬ Remarkable(strike match, be used to light candle)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.28
¬ Salient(strike match, be used to light candle)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.05
¬ Typical(strike match, be motivated by you want to light fire)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.04
¬ Typical(strike match, be motivated by you need to light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.98
¬ Plausible(strike match, be motivated by you want to light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.95
¬ Remarkable(strike match, causes you can light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.99
¬ Plausible(strike match, be motivated by you need to light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.95
¬ Plausible(strike match, be used to light it)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.04
¬ Typical(strike match, be used to light something on fire)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.96
¬ Plausible(strike match, be motivated by you need to light your campfire)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.98
¬ Plausible(strike match, be used to light something on fire)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.87
¬ Plausible(strike match, be used to light sigarette)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.08
¬ Typical(strike match, be used to light it)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.91
¬ Plausible(strike match, be motivated by light it)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you want to light fire)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.92
¬ Remarkable(strike match, be used to light it)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.95
¬ Remarkable(strike match, be motivated by you need to light fire)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.08
¬ Typical(strike match, be motivated by you need to light your campfire)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.89
¬ Remarkable(strike match, be motivated by you need to light your campfire)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.81
¬ Remarkable(strike match, be used to light sigarette)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.95
¬ Remarkable(strike match, be used to light something on fire)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Remarkable(strike match, causes you can then light candle)
Evidence: 0.91
¬ Remarkable(strike match, be motivated by light it)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.27
¬ Salient(strike match, be used to light sigarette)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.14
¬ Typical(strike match, be motivated by light it)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.32
¬ Typical(strike match, be used to light candle)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.09
Typical(strike match, causes you can then light candle)
Evidence: 0.23
¬ Typical(strike match, be used to light sigarette)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.66
¬ Salient(strike match, be motivated by light it)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.74
¬ Salient(strike match, be used to light it)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.87
¬ Salient(strike match, causes you can light fire)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.80
¬ Salient(strike match, be motivated by you want to light fire)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.79
¬ Salient(strike match, be motivated by you need to light your campfire)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.82
¬ Salient(strike match, be used to light something on fire)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.87
¬ Salient(strike match, be motivated by you need to light fire)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.60
Salient(strike match, causes you can then light candle)
Evidence: 0.09
¬ Typical(strike match, causes you can then light candle)
Evidence: 0.90
¬ Remarkable(strike match, causes you can then light candle)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(strike match, causes you can then light candle)
Evidence: 0.09
¬ Typical(strike match, causes you can then light candle)