strike match: be used to light it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to light it 1.00
be used to light sigarette 0.97
be motivated by light it 0.93
be used to light something on fire 0.88
be used to light room 0.88
be used to create light 0.88
be used to light pilot light 0.87
be used to light fire 0.85
causes you can light fire 0.85
causes you can then light candle 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.74
¬ Salient(strike match, be used to light it)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.87
¬ Plausible(strike match, be used to light sigarette)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.92
Remarkable(strike match, be used to light it)
Evidence: 0.81
¬ Remarkable(strike match, be used to light sigarette)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.27
¬ Salient(strike match, be used to light sigarette)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.91
¬ Plausible(strike match, be motivated by light it)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.92
Remarkable(strike match, be used to light it)
Evidence: 0.91
¬ Remarkable(strike match, be motivated by light it)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.08
Typical(strike match, be used to light it)
Evidence: 0.04
¬ Typical(strike match, be used to light something on fire)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.92
Remarkable(strike match, be used to light it)
Evidence: 0.46
¬ Remarkable(strike match, be used to light room)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.90
¬ Plausible(strike match, be used to light room)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.17
¬ Salient(strike match, be used to light room)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.98
¬ Plausible(strike match, be used to light something on fire)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.71
¬ Plausible(strike match, be used to light pilot light)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.92
Remarkable(strike match, be used to light it)
Evidence: 0.68
¬ Remarkable(strike match, be used to light pilot light)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.08
Typical(strike match, be used to light it)
Evidence: 0.03
¬ Typical(strike match, causes you can light fire)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(strike match, be used to light it)
Evidence: 0.95
¬ Remarkable(strike match, be used to light something on fire)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.08
Typical(strike match, be used to light it)
Evidence: 0.14
¬ Typical(strike match, be motivated by light it)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.96
¬ Plausible(strike match, be used to light fire)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.99
¬ Plausible(strike match, causes you can light fire)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.96
¬ Plausible(strike match, causes you can then light candle)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.08
Typical(strike match, be used to light it)
Evidence: 0.07
¬ Typical(strike match, be used to light fire)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Remarkable(strike match, be used to light it)
Evidence: 0.93
¬ Remarkable(strike match, be used to light fire)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.37
¬ Salient(strike match, be used to light pilot light)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Remarkable(strike match, be used to light it)
Evidence: 0.95
¬ Remarkable(strike match, causes you can light fire)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.92
Remarkable(strike match, be used to light it)
Evidence: 0.90
¬ Remarkable(strike match, causes you can then light candle)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.66
¬ Salient(strike match, be motivated by light it)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.08
Typical(strike match, be used to light it)
Evidence: 0.09
¬ Typical(strike match, causes you can then light candle)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.08
Typical(strike match, be used to light it)
Evidence: 0.23
¬ Typical(strike match, be used to light sigarette)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.60
¬ Salient(strike match, be used to light fire)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.60
¬ Salient(strike match, causes you can then light candle)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.82
¬ Salient(strike match, be used to light something on fire)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.08
Typical(strike match, be used to light it)
Evidence: 0.27
¬ Typical(strike match, be used to light room)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.87
¬ Salient(strike match, causes you can light fire)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.87
Evidence: 0.08
Typical(strike match, be used to light it)
Evidence: 0.46
¬ Typical(strike match, be used to light pilot light)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.74
Salient(strike match, be used to light it)
Evidence: 0.08
¬ Typical(strike match, be used to light it)
Evidence: 0.92
¬ Remarkable(strike match, be used to light it)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(strike match, be used to light it)
Evidence: 0.08
¬ Typical(strike match, be used to light it)