string: be used to keep someone go

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.59
, record
Weight: 0.58
, thing
Weight: 0.57
, piece
Weight: 0.56
Siblings row
Weight: 0.62
, path
Weight: 0.57
, harpsichord
Weight: 0.50
, string bass
Weight: 0.36
, brass instrument
Weight: 0.33

Related properties

Property Similarity
be used to keep someone go 1.00
be used to keep something on line 0.88
stay put unless move 0.84
be happen without your know 0.83
do not work well 0.80
be at we do not understand 0.79
happen to you 0.79
be happen all time 0.78
look close than they be 0.78
go wrong 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)
0.49
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)
0.49
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)
0.48
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)
0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)
0.44
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)
0.44
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)
0.43
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.26
Plausible(thing, go wrong)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.35
¬ Plausible(thing, stay put unless move)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.26
¬ Plausible(thing, go wrong)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.76
¬ Plausible(thing, happen to you)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.78
¬ Plausible(thing, look close than they be)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.24
¬ Remarkable(thing, go wrong)
0.33
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.28
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.25
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
0.24
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.83
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.23
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.75
¬ Remarkable(thing, happen to you)
0.20
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.78
¬ Remarkable(thing, look close than they be)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.50
¬ Plausible(string, be used to keep someone go)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.50
¬ Plausible(string, be used to keep someone go)
0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.50
¬ Plausible(string, be used to keep someone go)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.78
Plausible(thing, look close than they be)
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.50
¬ Plausible(string, be used to keep someone go)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.50
¬ Plausible(string, be used to keep someone go)
0.30
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.50
¬ Plausible(string, be used to keep someone go)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.50
¬ Plausible(string, be used to keep someone go)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.26
Plausible(thing, go wrong)
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.50
¬ Plausible(string, be used to keep someone go)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.86
¬ Salient(string, be used to keep someone go)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.13
¬ Typical(string, be used to keep something on line)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.86
Salient(string, be used to keep someone go)
Evidence: 0.90
¬ Salient(string, be used to keep something on line)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.71
Remarkable(string, be used to keep someone go)
Evidence: 0.80
¬ Remarkable(string, be used to keep something on line)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.69
¬ Plausible(string, be used to keep something on line)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Salient(string, be used to keep someone go)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.50
Plausible(string, be used to keep someone go)
Evidence: 0.22
¬ Typical(string, be used to keep someone go)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.35
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.32
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.27
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.24
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.71
¬ Remarkable(string, be used to keep someone go)
Evidence: 0.54
¬ Typical(thing, go wrong)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.10
¬ Typical(thing, look close than they be)
0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.32
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.30
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.29
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.24
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.22
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.22
Typical(string, be used to keep someone go)
Evidence: 0.54
¬ Typical(thing, go wrong)