survival: make someone unhappy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents goal
Weight: 0.59
, thing
Weight: 0.57
, situation
Weight: 0.57
, battle
Weight: 0.56
, journal
Weight: 0.55
Siblings human life
Weight: 0.32
, salvation
Weight: 0.31
, condition
Weight: 0.31
, safety
Weight: 0.31
, survivor
Weight: 0.30

Related properties

Property Similarity
make someone unhappy 1.00
wants to get something 0.77
go wrong 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.22
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.26
Plausible(thing, go wrong)
Evidence: 0.75
¬ Typical(survival, make someone unhappy)
0.20
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.75
¬ Typical(survival, make someone unhappy)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.19
Plausible(survival, make someone unhappy)
Evidence: 0.19
¬ Plausible(goal, wants to get something)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.19
Plausible(survival, make someone unhappy)
Evidence: 0.26
¬ Plausible(thing, go wrong)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(survival, make someone unhappy)
Evidence: 0.24
¬ Remarkable(thing, go wrong)
0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.08
¬ Remarkable(survival, make someone unhappy)
Evidence: 0.67
¬ Remarkable(goal, wants to get something)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.08
Remarkable(survival, make someone unhappy)
Evidence: 0.19
¬ Plausible(survival, make someone unhappy)
0.27
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.26
Plausible(thing, go wrong)
Evidence: 0.08
Remarkable(survival, make someone unhappy)
Evidence: 0.19
¬ Plausible(survival, make someone unhappy)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.19
Plausible(survival, make someone unhappy)
Evidence: 0.11
¬ Salient(survival, make someone unhappy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.11
Salient(survival, make someone unhappy)
Evidence: 0.75
¬ Typical(survival, make someone unhappy)
Evidence: 0.08
¬ Remarkable(survival, make someone unhappy)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.19
Plausible(survival, make someone unhappy)
Evidence: 0.75
¬ Typical(survival, make someone unhappy)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.08
¬ Remarkable(survival, make someone unhappy)
Evidence: 0.44
¬ Typical(goal, wants to get something)
0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(survival, make someone unhappy)
Evidence: 0.54
¬ Typical(thing, go wrong)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.75
Typical(survival, make someone unhappy)
Evidence: 0.44
¬ Typical(goal, wants to get something)
0.31
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.75
Typical(survival, make someone unhappy)
Evidence: 0.54
¬ Typical(thing, go wrong)