goal: wants to get something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents step
Weight: 0.61
, point
Weight: 0.61
, player
Weight: 0.58
, relationship
Weight: 0.57
Siblings target
Weight: 0.62
, safety
Weight: 0.59
, survival
Weight: 0.59
, retribution
Weight: 0.59
, fitness
Weight: 0.58

Related properties

Property Similarity
wants to get something 1.00
wants to hurt someone else 0.85
wants to stand up 0.78
shout when they lose game 0.77
make someone unhappy 0.77
wants to live 0.77
wants to write program 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.19
Plausible(relationship, wants to live)
Evidence: 0.44
¬ Typical(goal, wants to get something)
0.30
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.44
¬ Typical(goal, wants to get something)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.07
¬ Plausible(player, shout when they lose game)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.19
¬ Plausible(relationship, wants to live)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(goal, wants to get something)
Evidence: 0.40
¬ Remarkable(relationship, wants to live)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(goal, wants to get something)
Evidence: 0.40
¬ Remarkable(player, shout when they lose game)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(goal, wants to get something)
Evidence: 0.08
¬ Remarkable(survival, make someone unhappy)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.67
¬ Remarkable(goal, wants to get something)
Evidence: 0.59
¬ Remarkable(retribution, wants to hurt someone else)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.19
Plausible(relationship, wants to live)
Evidence: 0.67
Remarkable(goal, wants to get something)
Evidence: 0.19
¬ Plausible(goal, wants to get something)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.67
Remarkable(goal, wants to get something)
Evidence: 0.19
¬ Plausible(goal, wants to get something)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.59
Remarkable(retribution, wants to hurt someone else)
Evidence: 0.27
¬ Plausible(retribution, wants to hurt someone else)
0.39
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.08
Remarkable(survival, make someone unhappy)
Evidence: 0.19
¬ Plausible(survival, make someone unhappy)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.70
¬ Salient(goal, wants to get something)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.07
¬ Plausible(goal, wants to write program)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.70
Salient(goal, wants to get something)
Evidence: 0.21
¬ Salient(goal, wants to write program)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.67
Remarkable(goal, wants to get something)
Evidence: 0.22
¬ Remarkable(goal, wants to write program)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.67
Remarkable(goal, wants to get something)
Evidence: 0.37
¬ Remarkable(goal, wants to stand up)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.70
Salient(goal, wants to get something)
Evidence: 0.52
¬ Salient(goal, wants to stand up)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.24
¬ Plausible(goal, wants to stand up)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.44
Typical(goal, wants to get something)
Evidence: 0.47
¬ Typical(goal, wants to stand up)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.44
Typical(goal, wants to get something)
Evidence: 0.82
¬ Typical(goal, wants to write program)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.70
Salient(goal, wants to get something)
Evidence: 0.44
¬ Typical(goal, wants to get something)
Evidence: 0.67
¬ Remarkable(goal, wants to get something)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.19
Plausible(goal, wants to get something)
Evidence: 0.44
¬ Typical(goal, wants to get something)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(goal, wants to get something)
Evidence: 0.52
¬ Typical(relationship, wants to live)
0.21
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(goal, wants to get something)
Evidence: 0.70
¬ Typical(player, shout when they lose game)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.67
¬ Remarkable(goal, wants to get something)
Evidence: 0.37
¬ Typical(retribution, wants to hurt someone else)
0.05
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(goal, wants to get something)
Evidence: 0.75
¬ Typical(survival, make someone unhappy)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.44
Typical(goal, wants to get something)
Evidence: 0.52
¬ Typical(relationship, wants to live)
0.23
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.44
Typical(goal, wants to get something)
Evidence: 0.70
¬ Typical(player, shout when they lose game)