thread: get caught in bobbin

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.64
, item
Weight: 0.64
, raw material
Weight: 0.61
, issue
Weight: 0.59
Siblings conversation
Weight: 0.59
, bolt
Weight: 0.54
, warp
Weight: 0.46
, ultra
Weight: 0.44
, floss
Weight: 0.43

Related properties

Property Similarity
get caught in bobbin 1.00
getting caught in bobbin 0.99
getting is stuck in bobbin 0.93
get tangled in bobbin 0.91
be from bobbin bunching 0.86
get stuck in sewing machine 0.77
stuck in sewing machine 0.76
snap sewing machine 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.97
¬ Salient(thread, get caught in bobbin)

Similarity expansion

0.84
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.99
¬ Plausible(thread, getting caught in bobbin)
0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.97
Salient(thread, get caught in bobbin)
Evidence: 0.98
¬ Salient(thread, getting caught in bobbin)
0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.95
Typical(thread, get caught in bobbin)
Evidence: 0.96
¬ Typical(thread, getting caught in bobbin)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.83
¬ Plausible(thread, getting is stuck in bobbin)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.86
¬ Plausible(thread, get tangled in bobbin)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.97
Salient(thread, get caught in bobbin)
Evidence: 0.93
¬ Salient(thread, getting is stuck in bobbin)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.95
Typical(thread, get caught in bobbin)
Evidence: 0.83
¬ Typical(thread, getting is stuck in bobbin)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Salient(thread, get caught in bobbin)
Evidence: 0.94
¬ Salient(thread, get tangled in bobbin)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Typical(thread, get caught in bobbin)
Evidence: 0.87
¬ Typical(thread, get tangled in bobbin)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.99
¬ Plausible(thread, be from bobbin bunching)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Salient(thread, get caught in bobbin)
Evidence: 0.96
¬ Salient(thread, be from bobbin bunching)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Typical(thread, get caught in bobbin)
Evidence: 0.91
¬ Typical(thread, be from bobbin bunching)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.90
¬ Plausible(thread, get stuck in sewing machine)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.83
¬ Plausible(thread, stuck in sewing machine)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.91
¬ Plausible(thread, snap sewing machine)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Salient(thread, get caught in bobbin)
Evidence: 0.92
¬ Salient(thread, get stuck in sewing machine)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Salient(thread, get caught in bobbin)
Evidence: 0.81
¬ Salient(thread, stuck in sewing machine)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.95
Typical(thread, get caught in bobbin)
Evidence: 0.96
¬ Typical(thread, get stuck in sewing machine)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.52
Remarkable(thread, get caught in bobbin)
Evidence: 0.54
¬ Remarkable(thread, getting caught in bobbin)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Salient(thread, get caught in bobbin)
Evidence: 0.92
¬ Salient(thread, snap sewing machine)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.95
Typical(thread, get caught in bobbin)
Evidence: 0.92
¬ Typical(thread, stuck in sewing machine)
0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.95
Typical(thread, get caught in bobbin)
Evidence: 0.96
¬ Typical(thread, snap sewing machine)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.52
Remarkable(thread, get caught in bobbin)
Evidence: 0.58
¬ Remarkable(thread, be from bobbin bunching)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.52
Remarkable(thread, get caught in bobbin)
Evidence: 0.41
¬ Remarkable(thread, stuck in sewing machine)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.52
Remarkable(thread, get caught in bobbin)
Evidence: 0.70
¬ Remarkable(thread, get tangled in bobbin)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.52
Remarkable(thread, get caught in bobbin)
Evidence: 0.74
¬ Remarkable(thread, getting is stuck in bobbin)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.52
Remarkable(thread, get caught in bobbin)
Evidence: 0.48
¬ Remarkable(thread, get stuck in sewing machine)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.52
Remarkable(thread, get caught in bobbin)
Evidence: 0.48
¬ Remarkable(thread, snap sewing machine)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(thread, get caught in bobbin)
Evidence: 0.95
¬ Typical(thread, get caught in bobbin)
Evidence: 0.52
¬ Remarkable(thread, get caught in bobbin)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(thread, get caught in bobbin)
Evidence: 0.95
¬ Typical(thread, get caught in bobbin)