toy: be defined as thing to gain joy with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be defined as thing to gain joy with 1.00
be defined as thing use to gain joy 0.98
be defined as thing to play 0.80
make me feel love 0.77
be used to something good to give 0.76
be give with no expectation 0.75
be fun to play with 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.18
¬ Typical(toy, be defined as thing to gain joy with)
0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.18
¬ Typical(toy, be defined as thing to gain joy with)
0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.21
Plausible(gift, be give with no expectation)
Evidence: 0.18
¬ Typical(toy, be defined as thing to gain joy with)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.65
Plausible(toy, be defined as thing to gain joy with)
Evidence: 0.25
¬ Plausible(gift, make me feel love)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.65
Plausible(toy, be defined as thing to gain joy with)
Evidence: 0.21
¬ Plausible(gift, be give with no expectation)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.65
Plausible(toy, be defined as thing to gain joy with)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.07
¬ Remarkable(gift, be give with no expectation)
0.34
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.32
¬ Remarkable(gift, make me feel love)
0.19
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.69
Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.65
¬ Plausible(toy, be defined as thing to gain joy with)
0.27
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.69
Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.65
¬ Plausible(toy, be defined as thing to gain joy with)
0.27
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.21
Plausible(gift, be give with no expectation)
Evidence: 0.69
Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.65
¬ Plausible(toy, be defined as thing to gain joy with)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.65
Plausible(toy, be defined as thing to gain joy with)
Evidence: 0.87
¬ Salient(toy, be defined as thing to gain joy with)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.87
Salient(toy, be defined as thing to gain joy with)
Evidence: 0.86
¬ Salient(toy, be defined as thing use to gain joy)
0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.18
Typical(toy, be defined as thing to gain joy with)
Evidence: 0.18
¬ Typical(toy, be defined as thing use to gain joy)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.69
Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.69
¬ Remarkable(toy, be defined as thing use to gain joy)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.65
Plausible(toy, be defined as thing to gain joy with)
Evidence: 0.63
¬ Plausible(toy, be defined as thing use to gain joy)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.18
Typical(toy, be defined as thing to gain joy with)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.87
Salient(toy, be defined as thing to gain joy with)
Evidence: 0.89
¬ Salient(toy, be defined as thing to play)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.87
Salient(toy, be defined as thing to gain joy with)
Evidence: 0.76
¬ Salient(toy, be fun to play with)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.65
Plausible(toy, be defined as thing to gain joy with)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.65
Plausible(toy, be defined as thing to gain joy with)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.18
Typical(toy, be defined as thing to gain joy with)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.69
Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.69
Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Salient(toy, be defined as thing to gain joy with)
Evidence: 0.18
¬ Typical(toy, be defined as thing to gain joy with)
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.65
Plausible(toy, be defined as thing to gain joy with)
Evidence: 0.18
¬ Typical(toy, be defined as thing to gain joy with)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.49
¬ Typical(gift, make me feel love)
0.18
Rule weight: 0.51
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)
Evidence: 0.77
¬ Typical(gift, be give with no expectation)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.18
Typical(toy, be defined as thing to gain joy with)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.22
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.18
Typical(toy, be defined as thing to gain joy with)
Evidence: 0.49
¬ Typical(gift, make me feel love)
0.13
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 0.75
Evidence: 0.18
Typical(toy, be defined as thing to gain joy with)
Evidence: 0.77
¬ Typical(gift, be give with no expectation)