villain: become evil

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.70
, actor
Weight: 0.61
, thing
Weight: 0.59
, man
Weight: 0.54
Siblings joker
Weight: 0.68
, kingpin
Weight: 0.66
, penguin
Weight: 0.64
, superman
Weight: 0.64
, terrorist
Weight: 0.64

Related properties

Property Similarity
become evil 1.00
has quality evil 0.89
become villains 0.83
be bad at villainy 0.78
is villains 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.61
¬ Remarkable(villain, become evil)
Evidence: 0.39
¬ Remarkable(joker, become evil)
0.07
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.61
¬ Remarkable(villain, become evil)
Evidence: 0.67
¬ Remarkable(kingpin, has quality evil)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.87
Plausible(villain, become evil)
Evidence: 0.39
Remarkable(joker, become evil)
Evidence: 0.72
¬ Plausible(joker, become evil)
0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.87
Plausible(villain, become evil)
Evidence: 0.67
Remarkable(kingpin, has quality evil)
Evidence: 0.92
¬ Plausible(kingpin, has quality evil)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(villain, become evil)
Evidence: 0.91
¬ Salient(villain, become evil)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.91
Typical(villain, become evil)
Evidence: 0.05
¬ Typical(villain, become villains)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.91
Salient(villain, become evil)
Evidence: 0.98
¬ Salient(villain, has quality evil)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.91
Typical(villain, become evil)
Evidence: 0.97
¬ Typical(villain, has quality evil)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.87
Plausible(villain, become evil)
Evidence: 0.26
¬ Plausible(villain, become villains)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.91
Salient(villain, become evil)
Evidence: 0.51
¬ Salient(villain, become villains)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.87
Plausible(villain, become evil)
Evidence: 0.93
¬ Plausible(villain, has quality evil)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.91
Typical(villain, become evil)
Evidence: 0.04
¬ Typical(villain, is villains)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.87
Plausible(villain, become evil)
Evidence: 0.24
¬ Plausible(villain, is villains)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.91
Salient(villain, become evil)
Evidence: 0.52
¬ Salient(villain, is villains)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.91
Typical(villain, become evil)
Evidence: 0.74
¬ Typical(villain, be bad at villainy)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.91
Salient(villain, become evil)
Evidence: 0.88
¬ Salient(villain, be bad at villainy)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.87
Plausible(villain, become evil)
Evidence: 0.78
¬ Plausible(villain, be bad at villainy)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.61
Remarkable(villain, become evil)
Evidence: 0.66
¬ Remarkable(villain, has quality evil)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.61
Remarkable(villain, become evil)
Evidence: 0.77
¬ Remarkable(villain, be bad at villainy)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.61
Remarkable(villain, become evil)
Evidence: 0.96
¬ Remarkable(villain, become villains)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.61
Remarkable(villain, become evil)
Evidence: 0.98
¬ Remarkable(villain, is villains)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.91
Salient(villain, become evil)
Evidence: 0.91
¬ Typical(villain, become evil)
Evidence: 0.61
¬ Remarkable(villain, become evil)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(villain, become evil)
Evidence: 0.91
¬ Typical(villain, become evil)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.61
¬ Remarkable(villain, become evil)
Evidence: 0.86
¬ Typical(joker, become evil)
0.05
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.89
Evidence: 0.61
¬ Remarkable(villain, become evil)
Evidence: 0.95
¬ Typical(kingpin, has quality evil)