violence: be poor way try

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents atrocity
Weight: 0.68
, tragedy
Weight: 0.64
, crime
Weight: 0.63
, mental health problem
Weight: 0.62
Siblings poverty
Weight: 0.67
, fire
Weight: 0.62
, robbery
Weight: 0.59
, killing
Weight: 0.56

Related properties

Property Similarity
be poor way try 1.00
feel good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(violence, be poor way try)
Evidence: 0.14
¬ Remarkable(killing, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(violence, be poor way try)
Evidence: 0.14
¬ Remarkable(killing, feel good)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.04
Plausible(violence, be poor way try)
Evidence: 0.14
Remarkable(killing, feel good)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.04
Plausible(violence, be poor way try)
Evidence: 0.14
Remarkable(killing, feel good)
Evidence: 0.10
¬ Plausible(killing, feel good)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.04
Plausible(violence, be poor way try)
Evidence: 0.06
¬ Salient(violence, be poor way try)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.04
Plausible(violence, be poor way try)
Evidence: 0.01
¬ Plausible(violence, feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.06
Salient(violence, be poor way try)
Evidence: 0.01
¬ Salient(violence, feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.11
Remarkable(violence, be poor way try)
Evidence: 0.03
¬ Remarkable(violence, feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.17
Typical(violence, be poor way try)
Evidence: 0.13
¬ Typical(violence, feel good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.06
Salient(violence, be poor way try)
Evidence: 0.17
¬ Typical(violence, be poor way try)
Evidence: 0.11
¬ Remarkable(violence, be poor way try)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.04
Plausible(violence, be poor way try)
Evidence: 0.17
¬ Typical(violence, be poor way try)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(violence, be poor way try)
Evidence: 0.33
¬ Typical(killing, feel good)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(violence, be poor way try)
Evidence: 0.33
¬ Typical(killing, feel good)