violence: feel good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents atrocity
Weight: 0.68
, tragedy
Weight: 0.64
, crime
Weight: 0.63
, mental health problem
Weight: 0.62
Siblings poverty
Weight: 0.67
, fire
Weight: 0.62
, robbery
Weight: 0.59
, killing
Weight: 0.56

Related properties

Property Similarity
feel good 1.00
has quality good 0.80
be poor way try 0.77
be considered bad 0.77
has quality bad 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.46
Plausible(crime, has quality bad)
Evidence: 0.13
¬ Typical(violence, feel good)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.46
¬ Plausible(crime, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.78
¬ Remarkable(crime, has quality bad)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.14
¬ Remarkable(killing, feel good)
0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.14
¬ Remarkable(killing, feel good)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.14
¬ Remarkable(killing, has quality good)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.33
¬ Remarkable(fire, has quality bad)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.55
¬ Remarkable(killing, has quality bad)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.91
¬ Remarkable(poverty, has quality bad)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.46
Plausible(crime, has quality bad)
Evidence: 0.03
Remarkable(violence, feel good)
Evidence: 0.01
¬ Plausible(violence, feel good)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.14
Remarkable(killing, feel good)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.55
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.14
Remarkable(killing, feel good)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.91
Remarkable(poverty, has quality bad)
Evidence: 0.48
¬ Plausible(poverty, has quality bad)
0.43
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.14
Remarkable(killing, has quality good)
Evidence: 0.13
¬ Plausible(killing, has quality good)
0.32
Rule weight: 0.60
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.55
Remarkable(killing, has quality bad)
Evidence: 0.66
¬ Plausible(killing, has quality bad)
0.30
Rule weight: 0.60
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.33
Remarkable(fire, has quality bad)
Evidence: 0.50
¬ Plausible(fire, has quality bad)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.01
¬ Salient(violence, feel good)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.01
¬ Plausible(violence, has quality good)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
Salient(violence, feel good)
Evidence: 0.01
¬ Salient(violence, has quality good)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.03
Remarkable(violence, feel good)
Evidence: 0.02
¬ Remarkable(violence, has quality good)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.04
¬ Plausible(violence, be poor way try)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.05
¬ Plausible(violence, be considered bad)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.01
Salient(violence, feel good)
Evidence: 0.06
¬ Salient(violence, be poor way try)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.01
Salient(violence, feel good)
Evidence: 0.07
¬ Salient(violence, be considered bad)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.13
Typical(violence, feel good)
Evidence: 0.14
¬ Typical(violence, has quality good)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.03
Remarkable(violence, feel good)
Evidence: 0.11
¬ Remarkable(violence, be poor way try)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.03
Remarkable(violence, feel good)
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.13
Typical(violence, feel good)
Evidence: 0.17
¬ Typical(violence, be poor way try)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.13
Typical(violence, feel good)
Evidence: 0.19
¬ Typical(violence, be considered bad)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.17
¬ Plausible(violence, has quality bad)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.01
Salient(violence, feel good)
Evidence: 0.21
¬ Salient(violence, has quality bad)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.13
Typical(violence, feel good)
Evidence: 0.31
¬ Typical(violence, has quality bad)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.03
Remarkable(violence, feel good)
Evidence: 0.31
¬ Remarkable(violence, has quality bad)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(violence, feel good)
Evidence: 0.13
¬ Typical(violence, feel good)
Evidence: 0.03
¬ Remarkable(violence, feel good)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.01
Plausible(violence, feel good)
Evidence: 0.13
¬ Typical(violence, feel good)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.42
¬ Typical(crime, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.33
¬ Typical(killing, feel good)
0.13
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.33
¬ Typical(killing, feel good)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.40
¬ Typical(killing, has quality good)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.35
¬ Typical(poverty, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.72
¬ Typical(fire, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.03
¬ Remarkable(violence, feel good)
Evidence: 0.74
¬ Typical(killing, has quality bad)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.13
Typical(violence, feel good)
Evidence: 0.42
¬ Typical(crime, has quality bad)