violence: be considered bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents atrocity
Weight: 0.68
, tragedy
Weight: 0.64
, crime
Weight: 0.63
, mental health problem
Weight: 0.62
Siblings poverty
Weight: 0.67
, fire
Weight: 0.62
, robbery
Weight: 0.59
, killing
Weight: 0.56

Related properties

Property Similarity
be considered bad 1.00
has quality bad 0.78
feel good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.46
Plausible(crime, has quality bad)
Evidence: 0.19
¬ Typical(violence, be considered bad)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.46
¬ Plausible(crime, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.78
¬ Remarkable(crime, has quality bad)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.14
¬ Remarkable(killing, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.14
¬ Remarkable(killing, feel good)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.33
¬ Remarkable(fire, has quality bad)
0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.55
¬ Remarkable(killing, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.91
¬ Remarkable(poverty, has quality bad)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.46
Plausible(crime, has quality bad)
Evidence: 0.11
Remarkable(violence, be considered bad)
Evidence: 0.05
¬ Plausible(violence, be considered bad)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.91
Remarkable(poverty, has quality bad)
Evidence: 0.48
¬ Plausible(poverty, has quality bad)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.14
Remarkable(killing, feel good)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.14
Remarkable(killing, feel good)
Evidence: 0.10
¬ Plausible(killing, feel good)
0.33
Rule weight: 0.60
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.55
Remarkable(killing, has quality bad)
Evidence: 0.66
¬ Plausible(killing, has quality bad)
0.32
Rule weight: 0.60
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.33
Remarkable(fire, has quality bad)
Evidence: 0.50
¬ Plausible(fire, has quality bad)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.07
¬ Salient(violence, be considered bad)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.01
¬ Plausible(violence, feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.07
Salient(violence, be considered bad)
Evidence: 0.01
¬ Salient(violence, feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.11
Remarkable(violence, be considered bad)
Evidence: 0.03
¬ Remarkable(violence, feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.19
Typical(violence, be considered bad)
Evidence: 0.13
¬ Typical(violence, feel good)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.17
¬ Plausible(violence, has quality bad)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.07
Salient(violence, be considered bad)
Evidence: 0.21
¬ Salient(violence, has quality bad)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.19
Typical(violence, be considered bad)
Evidence: 0.31
¬ Typical(violence, has quality bad)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.11
Remarkable(violence, be considered bad)
Evidence: 0.31
¬ Remarkable(violence, has quality bad)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
Salient(violence, be considered bad)
Evidence: 0.19
¬ Typical(violence, be considered bad)
Evidence: 0.11
¬ Remarkable(violence, be considered bad)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.05
Plausible(violence, be considered bad)
Evidence: 0.19
¬ Typical(violence, be considered bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.42
¬ Typical(crime, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.35
¬ Typical(poverty, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.33
¬ Typical(killing, feel good)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.33
¬ Typical(killing, feel good)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.72
¬ Typical(fire, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.11
¬ Remarkable(violence, be considered bad)
Evidence: 0.74
¬ Typical(killing, has quality bad)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.19
Typical(violence, be considered bad)
Evidence: 0.42
¬ Typical(crime, has quality bad)