wait in line: be used to go to see movie

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to go to see movie 1.00
be used to go to boucher 0.83
causes get what you wait for 0.81
be motivated by what you have come for 0.80
be motivated by need to wait your turn to get something 0.79
be motivated by get something do 0.79
be used to get something you need 0.78
requires go to disneyworld 0.78
be used to wait your turn 0.78
causes you get something at end 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 0.35
¬ Salient(wait in line, be used to go to see movie)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.44
Typical(wait in line, be used to go to see movie)
Evidence: 0.04
¬ Typical(wait in line, causes get what you wait for)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.44
Typical(wait in line, be used to go to see movie)
Evidence: 0.07
¬ Typical(wait in line, be motivated by what you have come for)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.44
Typical(wait in line, be used to go to see movie)
Evidence: 0.03
¬ Typical(wait in line, be used to get something you need)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.44
Typical(wait in line, be used to go to see movie)
Evidence: 0.05
¬ Typical(wait in line, causes you get something at end)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.44
Typical(wait in line, be used to go to see movie)
Evidence: 0.09
¬ Typical(wait in line, be motivated by get something do)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.44
Typical(wait in line, be used to go to see movie)
Evidence: 0.22
¬ Typical(wait in line, be used to go to boucher)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.44
Typical(wait in line, be used to go to see movie)
Evidence: 0.19
¬ Typical(wait in line, requires go to disneyworld)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 0.91
¬ Plausible(wait in line, be used to go to boucher)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.74
Remarkable(wait in line, be used to go to see movie)
Evidence: 0.83
¬ Remarkable(wait in line, be used to go to boucher)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 0.99
¬ Plausible(wait in line, causes get what you wait for)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 0.97
¬ Plausible(wait in line, be motivated by what you have come for)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 0.92
¬ Plausible(wait in line, requires go to disneyworld)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 0.95
¬ Plausible(wait in line, be motivated by get something do)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 1.00
¬ Plausible(wait in line, be used to get something you need)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.74
Remarkable(wait in line, be used to go to see movie)
Evidence: 0.95
¬ Remarkable(wait in line, causes get what you wait for)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 0.99
¬ Plausible(wait in line, causes you get something at end)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.74
Remarkable(wait in line, be used to go to see movie)
Evidence: 0.95
¬ Remarkable(wait in line, be motivated by what you have come for)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.74
Remarkable(wait in line, be used to go to see movie)
Evidence: 0.88
¬ Remarkable(wait in line, requires go to disneyworld)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.74
Remarkable(wait in line, be used to go to see movie)
Evidence: 0.94
¬ Remarkable(wait in line, be motivated by get something do)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.74
Remarkable(wait in line, be used to go to see movie)
Evidence: 0.94
¬ Remarkable(wait in line, be used to get something you need)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.74
Remarkable(wait in line, be used to go to see movie)
Evidence: 0.94
¬ Remarkable(wait in line, causes you get something at end)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.35
Salient(wait in line, be used to go to see movie)
Evidence: 0.43
¬ Salient(wait in line, requires go to disneyworld)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.35
Salient(wait in line, be used to go to see movie)
Evidence: 0.55
¬ Salient(wait in line, be used to go to boucher)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.35
Salient(wait in line, be used to go to see movie)
Evidence: 0.72
¬ Salient(wait in line, be motivated by what you have come for)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.35
Salient(wait in line, be used to go to see movie)
Evidence: 0.71
¬ Salient(wait in line, be motivated by get something do)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.35
Salient(wait in line, be used to go to see movie)
Evidence: 0.81
¬ Salient(wait in line, causes you get something at end)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.35
Salient(wait in line, be used to go to see movie)
Evidence: 0.85
¬ Salient(wait in line, causes get what you wait for)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.35
Salient(wait in line, be used to go to see movie)
Evidence: 0.92
¬ Salient(wait in line, be used to get something you need)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Salient(wait in line, be used to go to see movie)
Evidence: 0.44
¬ Typical(wait in line, be used to go to see movie)
Evidence: 0.74
¬ Remarkable(wait in line, be used to go to see movie)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.78
Plausible(wait in line, be used to go to see movie)
Evidence: 0.44
¬ Typical(wait in line, be used to go to see movie)