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wait in line
:
causes you get something at end
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes you get something at end
1.00
be used to get something you need
0.89
causes get what you wait for
0.89
be motivated by get something do
0.88
requires go to end
0.88
be motivated by need to wait your turn to get something
0.88
be motivated by get something
0.87
be motivated by what you have come for
0.86
causes it become your turn
0.85
be motivated by line be where you wait
0.84
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.81
¬ Salient(
wait in line
,
causes you get something at end
)
Similarity expansion
0.75
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.89
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
1.00
¬ Plausible(
wait in line
,
be used to get something you need
)
0.75
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.89
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.99
¬ Plausible(
wait in line
,
causes get what you wait for
)
0.74
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.88
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.95
¬ Plausible(
wait in line
,
be motivated by get something do
)
0.74
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.89
Evidence:
0.05
Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.03
¬ Typical(
wait in line
,
be used to get something you need
)
0.74
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.88
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.97
¬ Plausible(
wait in line
,
requires go to end
)
0.73
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.89
Evidence:
0.05
Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.04
¬ Typical(
wait in line
,
causes get what you wait for
)
0.73
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.87
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.96
¬ Plausible(
wait in line
,
be motivated by get something
)
0.72
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.89
Evidence:
0.94
Remarkable(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.94
¬ Remarkable(
wait in line
,
be used to get something you need
)
0.72
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.86
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.97
¬ Plausible(
wait in line
,
be motivated by what you have come for
)
0.72
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.88
Evidence:
0.94
Remarkable(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.69
¬ Remarkable(
wait in line
,
requires go to end
)
0.72
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.89
Evidence:
0.94
Remarkable(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.95
¬ Remarkable(
wait in line
,
causes get what you wait for
)
0.71
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.85
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.88
¬ Plausible(
wait in line
,
causes it become your turn
)
0.71
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.88
Evidence:
0.94
Remarkable(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.94
¬ Remarkable(
wait in line
,
be motivated by get something do
)
0.70
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.84
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.98
¬ Plausible(
wait in line
,
be motivated by line be where you wait
)
0.70
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.87
Evidence:
0.94
Remarkable(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.92
¬ Remarkable(
wait in line
,
be motivated by get something
)
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.85
Evidence:
0.94
Remarkable(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.72
¬ Remarkable(
wait in line
,
causes it become your turn
)
0.69
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.86
Evidence:
0.94
Remarkable(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.95
¬ Remarkable(
wait in line
,
be motivated by what you have come for
)
0.69
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.88
Evidence:
0.05
Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.09
¬ Typical(
wait in line
,
be motivated by get something do
)
0.68
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.86
Evidence:
0.05
Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.07
¬ Typical(
wait in line
,
be motivated by what you have come for
)
0.68
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.88
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.48
¬ Salient(
wait in line
,
requires go to end
)
0.68
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.84
Evidence:
0.94
Remarkable(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.95
¬ Remarkable(
wait in line
,
be motivated by line be where you wait
)
0.67
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.84
Evidence:
0.05
Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.06
¬ Typical(
wait in line
,
be motivated by line be where you wait
)
0.67
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.87
Evidence:
0.05
Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.10
¬ Typical(
wait in line
,
be motivated by get something
)
0.66
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.85
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.42
¬ Salient(
wait in line
,
causes it become your turn
)
0.65
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.88
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.71
¬ Salient(
wait in line
,
be motivated by get something do
)
0.65
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.88
Evidence:
0.05
Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.14
¬ Typical(
wait in line
,
requires go to end
)
0.63
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.89
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.85
¬ Salient(
wait in line
,
causes get what you wait for
)
0.63
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.87
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.75
¬ Salient(
wait in line
,
be motivated by get something
)
0.63
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.86
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.72
¬ Salient(
wait in line
,
be motivated by what you have come for
)
0.63
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.89
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.92
¬ Salient(
wait in line
,
be used to get something you need
)
0.61
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.84
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.77
¬ Salient(
wait in line
,
be motivated by line be where you wait
)
0.51
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.85
Evidence:
0.05
Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.31
¬ Typical(
wait in line
,
causes it become your turn
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.81
Salient(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.05
¬ Typical(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.94
¬ Remarkable(
wait in line
,
causes you get something at end
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.99
Plausible(
wait in line
,
causes you get something at end
)
⋁
Evidence:
0.05
¬ Typical(
wait in line
,
causes you get something at end
)