weapon: be need to survive war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.62
, thing
Weight: 0.62
, accessory
Weight: 0.61
, model
Weight: 0.59
Siblings machine gun
Weight: 0.73
, nuclear weapon
Weight: 0.73
, fire extinguisher
Weight: 0.72
, pocket knife
Weight: 0.70
, razor blade
Weight: 0.70

Related properties

Property Similarity
be need to survive war 1.00
be used to fight in war 0.81
be used to kill person in war 0.80
be a part of war 0.79
be need to keep thing work 0.77
build you thing you need 0.76
be used to hurt or kill live thing 0.75
be happen without your know 0.75
live until they die 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.93
Plausible(tool, build you thing you need)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)
0.42
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.69
Plausible(tool, be need to keep thing work)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)
0.34
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)
0.27
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.20
¬ Plausible(thing, live until they die)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.69
¬ Plausible(tool, be need to keep thing work)
0.02
Rule weight: 0.09
Evidence weight: 0.23
Similarity weight: 0.76
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.93
¬ Plausible(tool, build you thing you need)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.62
¬ Remarkable(thing, live until they die)
0.32
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.89
¬ Remarkable(tool, be need to keep thing work)
0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.89
¬ Remarkable(tool, build you thing you need)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.37
¬ Remarkable(machine gun, be used to kill person in war)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.93
Plausible(tool, build you thing you need)
Evidence: 0.37
Remarkable(weapon, be need to survive war)
Evidence: 0.18
¬ Plausible(weapon, be need to survive war)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.69
Plausible(tool, be need to keep thing work)
Evidence: 0.37
Remarkable(weapon, be need to survive war)
Evidence: 0.18
¬ Plausible(weapon, be need to survive war)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.37
Remarkable(weapon, be need to survive war)
Evidence: 0.18
¬ Plausible(weapon, be need to survive war)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.37
Remarkable(weapon, be need to survive war)
Evidence: 0.18
¬ Plausible(weapon, be need to survive war)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.37
Remarkable(machine gun, be used to kill person in war)
Evidence: 0.15
¬ Plausible(machine gun, be used to kill person in war)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.41
¬ Salient(weapon, be need to survive war)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.13
¬ Plausible(weapon, be a part of war)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.58
Typical(weapon, be need to survive war)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.21
¬ Plausible(weapon, be used to fight in war)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.58
Typical(weapon, be need to survive war)
Evidence: 0.47
¬ Typical(weapon, be used to fight in war)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.58
Typical(weapon, be need to survive war)
Evidence: 0.57
¬ Typical(weapon, be a part of war)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.41
Salient(weapon, be need to survive war)
Evidence: 0.58
¬ Salient(weapon, be a part of war)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.41
Salient(weapon, be need to survive war)
Evidence: 0.53
¬ Salient(weapon, be used to hurt or kill live thing)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.37
Remarkable(weapon, be need to survive war)
Evidence: 0.56
¬ Remarkable(weapon, be a part of war)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.37
Remarkable(weapon, be need to survive war)
Evidence: 0.59
¬ Remarkable(weapon, be used to fight in war)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.41
Salient(weapon, be need to survive war)
Evidence: 0.66
¬ Salient(weapon, be used to fight in war)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)
0.29
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.37
Remarkable(weapon, be need to survive war)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
Salient(weapon, be need to survive war)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.18
Plausible(weapon, be need to survive war)
Evidence: 0.58
¬ Typical(weapon, be need to survive war)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.04
¬ Typical(tool, build you thing you need)
0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.12
¬ Typical(tool, be need to keep thing work)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.31
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.37
¬ Remarkable(weapon, be need to survive war)
Evidence: 0.57
¬ Typical(machine gun, be used to kill person in war)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.58
Typical(weapon, be need to survive war)
Evidence: 0.04
¬ Typical(tool, build you thing you need)
0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.58
Typical(weapon, be need to survive war)
Evidence: 0.12
¬ Typical(tool, be need to keep thing work)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.58
Typical(weapon, be need to survive war)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.58
Typical(weapon, be need to survive war)
Evidence: 0.48
¬ Typical(thing, live until they die)