wight: be killed

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.35
, creature
Weight: 0.24
, unit
Weight: 0.19
Siblings winnipeg
Weight: 0.27
, coventry
Weight: 0.27
, tasmania
Weight: 0.27
, brisbane
Weight: 0.27
, sheffield
Weight: 0.27

Related properties

Property Similarity
be killed 1.00
be easily killed 0.91
is dead 0.86
cause deaths 0.80
kill after incident 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.05
Plausible(creature, is dead)
Evidence: 0.13
¬ Typical(wight, be killed)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.36
Plausible(creature, kill after incident)
Evidence: 0.13
¬ Typical(wight, be killed)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.01
Plausible(wight, be killed)
Evidence: 0.05
¬ Plausible(creature, is dead)
0.04
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.01
Plausible(wight, be killed)
Evidence: 0.36
¬ Plausible(creature, kill after incident)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.01
¬ Remarkable(wight, be killed)
Evidence: 0.06
¬ Remarkable(creature, is dead)
0.43
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.01
¬ Remarkable(wight, be killed)
Evidence: 0.24
¬ Remarkable(creature, kill after incident)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.05
Plausible(creature, is dead)
Evidence: 0.01
Remarkable(wight, be killed)
Evidence: 0.01
¬ Plausible(wight, be killed)
0.31
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.36
Plausible(creature, kill after incident)
Evidence: 0.01
Remarkable(wight, be killed)
Evidence: 0.01
¬ Plausible(wight, be killed)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(wight, be killed)
Evidence: 0.01
¬ Salient(wight, be killed)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.01
Plausible(wight, be killed)
Evidence: 0.06
¬ Plausible(wight, be easily killed)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.01
Remarkable(wight, be killed)
Evidence: 0.06
¬ Remarkable(wight, be easily killed)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.01
Salient(wight, be killed)
Evidence: 0.06
¬ Salient(wight, be easily killed)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.01
Plausible(wight, be killed)
Evidence: 0.01
¬ Plausible(wight, is dead)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.01
Salient(wight, be killed)
Evidence: 0.01
¬ Salient(wight, is dead)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.01
Remarkable(wight, be killed)
Evidence: 0.02
¬ Remarkable(wight, is dead)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.13
Typical(wight, be killed)
Evidence: 0.15
¬ Typical(wight, is dead)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.13
Typical(wight, be killed)
Evidence: 0.28
¬ Typical(wight, be easily killed)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(wight, be killed)
Evidence: 0.13
¬ Typical(wight, be killed)
Evidence: 0.01
¬ Remarkable(wight, be killed)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.01
Plausible(wight, be killed)
Evidence: 0.13
¬ Typical(wight, be killed)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.01
¬ Remarkable(wight, be killed)
Evidence: 0.26
¬ Typical(creature, is dead)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.01
¬ Remarkable(wight, be killed)
Evidence: 0.58
¬ Typical(creature, kill after incident)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.13
Typical(wight, be killed)
Evidence: 0.26
¬ Typical(creature, is dead)
0.18
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.13
Typical(wight, be killed)
Evidence: 0.58
¬ Typical(creature, kill after incident)