win: be awesome

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
, winner
Weight: 0.58
Siblings victory
Weight: 0.65
, defeat
Weight: 0.34
, play game
Weight: 0.34
, basketball team
Weight: 0.33
, football team
Weight: 0.33

Related properties

Property Similarity
be awesome 1.00
be used to fun 0.78
be fun 0.78
be motivated by game be fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.56
¬ Remarkable(win, be awesome)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.56
¬ Remarkable(win, be awesome)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.75
Evidence: 0.56
¬ Remarkable(win, be awesome)
Evidence: 0.96
¬ Remarkable(play game, be motivated by game be fun)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.27
Plausible(win, be awesome)
Evidence: 0.96
Remarkable(play game, be motivated by game be fun)
Evidence: 0.95
¬ Plausible(play game, be motivated by game be fun)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.27
Plausible(win, be awesome)
Evidence: 0.84
Remarkable(play game, be fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.27
Plausible(win, be awesome)
Evidence: 0.86
Remarkable(play game, be used to fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.27
Plausible(win, be awesome)
Evidence: 0.69
¬ Salient(win, be awesome)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.37
Typical(win, be awesome)
Evidence: 0.30
¬ Typical(win, be fun)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.27
Plausible(win, be awesome)
Evidence: 0.33
¬ Plausible(win, be fun)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.69
Salient(win, be awesome)
Evidence: 0.79
¬ Salient(win, be fun)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.56
Remarkable(win, be awesome)
Evidence: 0.65
¬ Remarkable(win, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.69
Salient(win, be awesome)
Evidence: 0.37
¬ Typical(win, be awesome)
Evidence: 0.56
¬ Remarkable(win, be awesome)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.27
Plausible(win, be awesome)
Evidence: 0.37
¬ Typical(win, be awesome)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.56
¬ Remarkable(win, be awesome)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.56
¬ Remarkable(win, be awesome)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.56
¬ Remarkable(win, be awesome)
Evidence: 0.19
¬ Typical(play game, be fun)