win: be defined as goal of game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
, winner
Weight: 0.58
Siblings victory
Weight: 0.65
, defeat
Weight: 0.34
, play game
Weight: 0.34
, basketball team
Weight: 0.33
, football team
Weight: 0.33

Related properties

Property Similarity
be defined as goal of game 1.00
be defined as goal in most competition 0.89
be defined as person who win game 0.84
requires have game to play 0.82
requires think of game to play 0.82
requires find game to play 0.81
win game 0.81
requires know game 0.80
requires have someone to play game with 0.80
tie game 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.63
Plausible(winner, be defined as person who win game)
Evidence: 0.19
¬ Typical(win, be defined as goal of game)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.63
¬ Plausible(winner, be defined as person who win game)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.65
¬ Remarkable(winner, be defined as person who win game)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.68
¬ Remarkable(football team, tie game)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.79
¬ Remarkable(basketball team, win game)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.91
¬ Remarkable(play game, requires find game to play)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.92
¬ Remarkable(play game, requires have game to play)
0.03
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.97
¬ Remarkable(play game, requires have someone to play game with)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.63
Plausible(winner, be defined as person who win game)
Evidence: 0.70
Remarkable(win, be defined as goal of game)
Evidence: 0.57
¬ Plausible(win, be defined as goal of game)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.79
Remarkable(basketball team, win game)
Evidence: 0.02
¬ Plausible(basketball team, win game)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.92
Remarkable(play game, requires have game to play)
Evidence: 0.94
¬ Plausible(play game, requires have game to play)
0.47
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.68
Remarkable(football team, tie game)
Evidence: 0.03
¬ Plausible(football team, tie game)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.97
Remarkable(play game, requires have someone to play game with)
Evidence: 0.99
¬ Plausible(play game, requires have someone to play game with)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.91
Remarkable(play game, requires find game to play)
Evidence: 0.87
¬ Plausible(play game, requires find game to play)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.88
¬ Salient(win, be defined as goal of game)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.88
Salient(win, be defined as goal of game)
Evidence: 0.63
¬ Salient(win, be defined as goal in most competition)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.70
Remarkable(win, be defined as goal of game)
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.19
Typical(win, be defined as goal of game)
Evidence: 0.40
¬ Typical(win, be defined as goal in most competition)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.74
¬ Plausible(win, be defined as goal in most competition)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.88
Salient(win, be defined as goal of game)
Evidence: 0.19
¬ Typical(win, be defined as goal of game)
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.57
Plausible(win, be defined as goal of game)
Evidence: 0.19
¬ Typical(win, be defined as goal of game)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.18
¬ Typical(winner, be defined as person who win game)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.05
¬ Typical(play game, requires have game to play)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.02
¬ Typical(play game, requires have someone to play game with)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.07
¬ Typical(play game, requires find game to play)
0.06
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.58
¬ Typical(football team, tie game)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
Evidence: 0.65
¬ Typical(basketball team, win game)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.19
Typical(win, be defined as goal of game)
Evidence: 0.18
¬ Typical(winner, be defined as person who win game)