wrestle: be used to entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be used to entertainment 1.00
causes entertainment 0.96
be motivated by have entertainment 0.91
be used to public entertainment 0.90
be used to entertainment of spectator 0.83
be motivated by you seek entertainment 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(wrestle, be used to entertainment)
Evidence: 0.29
¬ Remarkable(play game, be used to entertainment)
0.11
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.65
¬ Remarkable(wrestle, be used to entertainment)
Evidence: 0.26
¬ Remarkable(play game, causes entertainment)
0.06
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.91
Evidence: 0.65
¬ Remarkable(wrestle, be used to entertainment)
Evidence: 0.81
¬ Remarkable(play game, be motivated by have entertainment)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.73
Plausible(wrestle, be used to entertainment)
Evidence: 0.81
Remarkable(play game, be motivated by have entertainment)
Evidence: 0.87
¬ Plausible(play game, be motivated by have entertainment)
0.49
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.73
Plausible(wrestle, be used to entertainment)
Evidence: 0.29
Remarkable(play game, be used to entertainment)
Evidence: 0.97
¬ Plausible(play game, be used to entertainment)
0.47
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.73
Plausible(wrestle, be used to entertainment)
Evidence: 0.26
Remarkable(play game, causes entertainment)
Evidence: 0.90
¬ Plausible(play game, causes entertainment)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.73
Plausible(wrestle, be used to entertainment)
Evidence: 0.91
¬ Salient(wrestle, be used to entertainment)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Salient(wrestle, be used to entertainment)
Evidence: 0.81
¬ Salient(wrestle, be used to public entertainment)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.73
Plausible(wrestle, be used to entertainment)
Evidence: 0.39
¬ Plausible(wrestle, be used to public entertainment)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.73
Plausible(wrestle, be used to entertainment)
Evidence: 0.19
¬ Plausible(wrestle, be used to entertainment of spectator)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.91
Salient(wrestle, be used to entertainment)
Evidence: 0.69
¬ Salient(wrestle, be used to entertainment of spectator)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.65
Remarkable(wrestle, be used to entertainment)
Evidence: 0.60
¬ Remarkable(wrestle, be used to public entertainment)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(wrestle, be used to entertainment)
Evidence: 0.15
¬ Typical(wrestle, be used to entertainment)
Evidence: 0.65
¬ Remarkable(wrestle, be used to entertainment)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.73
Plausible(wrestle, be used to entertainment)
Evidence: 0.15
¬ Typical(wrestle, be used to entertainment)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.65
¬ Remarkable(wrestle, be used to entertainment)
Evidence: 0.20
¬ Typical(play game, be used to entertainment)
0.12
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.65
¬ Remarkable(wrestle, be used to entertainment)
Evidence: 0.10
¬ Typical(play game, be motivated by have entertainment)
0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.65
¬ Remarkable(wrestle, be used to entertainment)
Evidence: 0.38
¬ Typical(play game, causes entertainment)