wrestle: be used to entertainment of spectator

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be used to entertainment of spectator 1.00
be used to entertainment 0.83
causes entertainment 0.81
be used to public entertainment 0.80
be motivated by have entertainment 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.58
¬ Remarkable(wrestle, be used to entertainment of spectator)
Evidence: 0.29
¬ Remarkable(play game, be used to entertainment)
0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(wrestle, be used to entertainment of spectator)
Evidence: 0.26
¬ Remarkable(play game, causes entertainment)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.58
¬ Remarkable(wrestle, be used to entertainment of spectator)
Evidence: 0.81
¬ Remarkable(play game, be motivated by have entertainment)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.19
Plausible(wrestle, be used to entertainment of spectator)
Evidence: 0.81
Remarkable(play game, be motivated by have entertainment)
Evidence: 0.87
¬ Plausible(play game, be motivated by have entertainment)
0.22
Rule weight: 0.60
Evidence weight: 0.45
Similarity weight: 0.81
Evidence: 0.19
Plausible(wrestle, be used to entertainment of spectator)
Evidence: 0.26
Remarkable(play game, causes entertainment)
Evidence: 0.90
¬ Plausible(play game, causes entertainment)
0.22
Rule weight: 0.60
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.19
Plausible(wrestle, be used to entertainment of spectator)
Evidence: 0.29
Remarkable(play game, be used to entertainment)
Evidence: 0.97
¬ Plausible(play game, be used to entertainment)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.19
Plausible(wrestle, be used to entertainment of spectator)
Evidence: 0.69
¬ Salient(wrestle, be used to entertainment of spectator)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.51
Typical(wrestle, be used to entertainment of spectator)
Evidence: 0.15
¬ Typical(wrestle, be used to entertainment)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.51
Typical(wrestle, be used to entertainment of spectator)
Evidence: 0.31
¬ Typical(wrestle, be used to public entertainment)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.58
Remarkable(wrestle, be used to entertainment of spectator)
Evidence: 0.65
¬ Remarkable(wrestle, be used to entertainment)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.69
Salient(wrestle, be used to entertainment of spectator)
Evidence: 0.81
¬ Salient(wrestle, be used to public entertainment)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.58
Remarkable(wrestle, be used to entertainment of spectator)
Evidence: 0.60
¬ Remarkable(wrestle, be used to public entertainment)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.69
Salient(wrestle, be used to entertainment of spectator)
Evidence: 0.91
¬ Salient(wrestle, be used to entertainment)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.19
Plausible(wrestle, be used to entertainment of spectator)
Evidence: 0.39
¬ Plausible(wrestle, be used to public entertainment)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.83
Evidence: 0.19
Plausible(wrestle, be used to entertainment of spectator)
Evidence: 0.73
¬ Plausible(wrestle, be used to entertainment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.69
Salient(wrestle, be used to entertainment of spectator)
Evidence: 0.51
¬ Typical(wrestle, be used to entertainment of spectator)
Evidence: 0.58
¬ Remarkable(wrestle, be used to entertainment of spectator)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.19
Plausible(wrestle, be used to entertainment of spectator)
Evidence: 0.51
¬ Typical(wrestle, be used to entertainment of spectator)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.58
¬ Remarkable(wrestle, be used to entertainment of spectator)
Evidence: 0.10
¬ Typical(play game, be motivated by have entertainment)
0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.58
¬ Remarkable(wrestle, be used to entertainment of spectator)
Evidence: 0.20
¬ Typical(play game, be used to entertainment)
0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.58
¬ Remarkable(wrestle, be used to entertainment of spectator)
Evidence: 0.38
¬ Typical(play game, causes entertainment)