wrestle: be used to increase strength

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be used to increase strength 1.00
requires strength 0.90
requires have strength 0.89
requires strength and agility 0.80
has weakness 0.79
requires be strong 0.76
be used to gain skill 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.72
¬ Remarkable(wrestle, be used to increase strength)
Evidence: 0.37
¬ Remarkable(everyone, has weakness)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.80
Plausible(wrestle, be used to increase strength)
Evidence: 0.37
Remarkable(everyone, has weakness)
Evidence: 0.78
¬ Plausible(everyone, has weakness)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.80
Plausible(wrestle, be used to increase strength)
Evidence: 0.93
¬ Salient(wrestle, be used to increase strength)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Salient(wrestle, be used to increase strength)
Evidence: 0.93
¬ Salient(wrestle, requires strength)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Salient(wrestle, be used to increase strength)
Evidence: 0.93
¬ Salient(wrestle, requires have strength)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.10
Typical(wrestle, be used to increase strength)
Evidence: 0.09
¬ Typical(wrestle, requires have strength)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.10
Typical(wrestle, be used to increase strength)
Evidence: 0.10
¬ Typical(wrestle, requires strength)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.80
Plausible(wrestle, be used to increase strength)
Evidence: 0.80
¬ Plausible(wrestle, requires strength)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Salient(wrestle, be used to increase strength)
Evidence: 0.10
¬ Typical(wrestle, be used to increase strength)
Evidence: 0.72
¬ Remarkable(wrestle, be used to increase strength)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Plausible(wrestle, be used to increase strength)
Evidence: 0.10
¬ Typical(wrestle, be used to increase strength)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.72
¬ Remarkable(wrestle, be used to increase strength)
Evidence: 0.44
¬ Typical(everyone, has weakness)